Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Humanity's Shadow |
Future Proof |
Creation and Control |
Up and Over |
All That Remains |
Breaker Bay |
Old Hollywood |
The Universe of Tomorrow |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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WasteShop Replicator | 0 | 1 | 0 |
Scrap Merchant | 1 | 0 | 3 |
Include in your page (help) |
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If you love maximizing Shaper BS then this is the deck for you.
The key to using Wasteland to its full effect is to realize that it doesn't just improve Aesop's Pawnshop. Shaper has a lot of good effect cards (Clone Chip, Self-modifying Code, DaVinci, Bookmark) which allows you to get the 1-3 from your Wasteland triggers on the Corp's turn. In addition, the self-trash trigger on Armitage Codebusting and Daily Casts will also give you extra money from Wasteland if you haven't been able to find your Aesop's Pawnshop yet.
Of course Aesop's Pawnshop is no slouch when you can sell anything for up to 6. You can get a surprising amount of burst money by using a ability at the end of the Corp's turn (i.e. Clone Chip a Harbinger) gaining 3 and then sell something for 6 at the start of your turn.
Harbinger has excellent synergy with both Wasteland and Aesop's Pawnshop as it can provide up to 12 over two turns for 1 or less. The 0 and 0 cost makes it an excellent target for Hayley's ability trigger as you don't have to worry about clogging up your . It can even sit out as Power Shutdown protection for your loaded Bookmark.
Also, with all the money you can make, I've not missed Sure Gamble at all.
I opted for a sizeable amount of draw effects to try to counter the somewhat combo-y nature of the deck. 3 Diesel, 1 Quality Time, 3 Drug Dealer, and the occasional draw from Astrolabe allows you to power through the deck quite quickly. Drug Dealer has been well worth the influence as you have quite a few ways to dodge the start of turn credit loss. In addition, casting a Drug Dealer into the ever-hungry maw of Apex when he gets inconvient is always satisfying. The 6 gain makes them into a much more efficient (albeit slower) version of Earthrise Hotel. Drawing at the start of the Corp's turn combined with a loaded Bookmark makes you pretty resilient to Scorched Earth or Ronin plays as well.
I originally had 2 Cerberus "Lady" H1 which worked rather well, but with clever Corp counterplay you can find that the power counters can disappear quite quickly. The rarely seen Snowball provides an influence free way to have a permanent barrier breaker that deals with low strenth or stacked barriers. The amount of money this deck makes means the one less strenth compared to Corroder is much less of an issue and you still have the one Cerberus "Lady" H1 if needed.
Atman is just awesome and I see no reason to not include at least one in any Shaper deck.
Datasucker makes everything better and is necessary for supporting the single Mimic.
I need to playtest more to see if the extra strength benefits of Gordian Blade outperforms the smaller install cost of ZU.13 Key Master, but it hasn't been a huge hinderance so far.
This card is just plain awesome. It gives Shapers a Desperado style effect in faction that allows you to install ANY type of card at instant speed, not just programs. Plus, the effect triggers Wasteland! Being able to install a R&D Interface for nothing and then gain 3 is a pretty amazing feeling.
This card is a little slower than being able to just slam down a Plascrete Carapace against Weyland or NBN Butchershop. The upside is that it allows you to deal with net damage as well as meat damage. You can also sell it Aesop's Pawnshop for a tidy profit when you don't expect any damage. The other key feature of Bookmark is to protect the single Levy AR Lab Access from being pinged out of your hand as this deck runs way too few events to warrant the inclusion of Same Old Thing.
I worry about the fast advance matchup with no HQ multiaccess and no Clot. Being able to find the influence for either one of these could be very helpful.
Finding room for one or two Film Critic would improve certain matchups as well. Film Critic also would spread thin any connection hate cards (i.e. Snatch and Grab or Contract Killer).
Technical Writer could be an interesting swap for either Daily Casts or Armitage Codebusting, but I am wary of making the economy even more reliant on multiple cards.
12 comments |
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13 Oct 2015
Tungsten
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13 Oct 2015
Bigguyforyou518
I do think it's definitely worthwhile to invest in a Clot. Obviously it stops fast advance shenanigans, but more importantly, it buys you crucial time to set up your gigantic rig. Also worth noting that it will play into your Wasteland combo, since you're the one that trashes it when a purge goes off. |
13 Oct 2015
Bigguyforyou518
Everything in your deck is super cheap, so with Hayley's ability, it seems like you'll probably never get a problematic Quality Time. Maybe put 2 more of those in and phase out the Drug Dealers to free up influence? |
13 Oct 2015
Eolas
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14 Oct 2015
gandrasch
I play a similar deck, but with Corroder/Dagger/Study Guide suite and Multithreader. I'm not totally sold on DaVinci and the Levy in this deck. Do you use it often? |
14 Oct 2015
ihmcallister
I used Street Peddler over Data Dealers for a while and found it was a lot faster, with few events that might be a good call. |
14 Oct 2015
Eolas
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15 Oct 2015
RaidJTC
Good list! I had fun running something similar for the past week or so. Just a quick clarification question though. Does pawning harbinger the first time turn off Hayley's ability? It says that you install it facedown and thus it is an installed card with no type. Me and a few people I discussed this with seemed to think so. |
15 Oct 2015
Eolas
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15 Oct 2015
Eolas
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26 Oct 2015
fiveplus5is55
Hey, really neat synergies are there in your deck, I was especially surprised on how useful DaVinci is. But Wasteland is just not worth it to pay influence. To let me explain: Wasteland is best compared as a drip econ like Underworld Contacts or Data Folding. But it is ever hardly better than them. Sure you can trigger it sometimes on your oponents turn, and therefore twice , but often especially early, none. You might gain 15+ creds on the first Wasteland you installed over the course of a game, but that doesn't mean this card gave you +13 credits for 2 clicks. I went into great detail in my Sunny deck on why Data Folding sucks in her decks. So you can apply the same reasoning i explained there to every drip econ. However, i do think drip econ is best in Shaper as they have the ability to stall games with clot for instance Compare it to a Pre-Paid Kate deck: If a game goes long, and you could even Levy, how many credits did you gain with your burst econ? How many credits was each Pre Paid worth? you prob gained 70+ credits off your sure Gambles, Lucky Finds and Dirty Laundries. To me drip econ is often a trap in todays games. And in here we paid 6 influence for it. |
Love the deck. Definitely going to try it out once D&D drops.