Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
The idea here is simple: You can't have a 30 card deck to set up faster, so why not make use of your overdraw? Draw a lot, discard out of the ashes. Set up your au revoir/snitch as soon as possible. Once you've got things set up, abuse Out of the Ashes, The Turning Wheel, and Au Revoir to see a lot of cards, with no way to be stopped.
I think influence is completely set. But there is room to play around the other cards. If I could make this a smaller deck I would. I'd love a clot also but the meta makes going without ok.
Turning Wheel/Au Revoir/Snitch/Out of the Ashes are obvious. Here are some comments on other cards.
Obviously your biggest weakness is fast decks. Against rush, you're shaper. Don't use your Self-modifying Code on au revoir right away -- keep the rush threat at bay. Draw instead!
Against true fast advance? Give up! Lose! Don't be afraid to abuse an early turning wheel on a piece of end the run ice -- it's a big threat even without all the cash you need.
The addition of Turning Wheel and Out of the Ashes has made this a really fun deck to play.
13 comments |
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12 Aug 2016
dawciu
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12 Aug 2016
LynxMegaCorp
I like this idea; a few suggestions / questions. Why ZU.13 Key Master with no over something like Study Guide that becomes insanely efficient later on? (Or just a good old Gordian Blade of course...) Similar argument with GS Shrike M2. I think Mongoose would serve a similar purpose but has a lower install cost and is slightly more efficient overall. Stacking sentries do become a problem, but you have Snitch to prevent hitting them and don't have to bring out Pheromones until your power run, anyway. Mimic would be the next best option if you don't want to risk stacked sentries. Leprechaun costs 2, and saves 1 if Hyperdriver isn't installed on it. This might sound off, but I feel like Maya could solve any problems on its own while providing a decent ability. It would also open up 2 slots (Professional Contacts, maybe?) With Maya you end up with 7: 3x Au Revoir, 1x Snitch, 1 of each breaker. I can see that you want to be able to host Hyperdriver on Leprechaun for a huge power turn, but once you do it, if its not successful, you just have a dead program lying around. I'm no expert - just a few things that come to mind. I'll try out a build like this myself. |
12 Aug 2016
mawa
I really like Professional Contacts here, especially with Ankusa. I think I prefer Astrolabe to Maya though; asset decks are fast, and this is how you get to be fast. |
12 Aug 2016
vor_lord
Usually Hyperdriver is for helping you set up more than a power turn. Sometimes it's 3 cards for 1, sometimes it's 8 and 3 TTW counters, sometimes it's something in-between. I consider it irreplaceable, despite the memory complication.
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12 Aug 2016
LynxMegaCorp
Not sure how Pheromones ended up in my comment... Also, However, Rabbit Hole is probably a great solution to MU / deck thinning / etc! Just draw 1 and you get all three. Great call. I'd actually go with removing the Leprechaun and adding Rabbit Hole. Au Revoir isn't your early on - and the link will also ensure your isn't an issue as well. |
12 Aug 2016
mawa
For Professional Contacts over Quality Time/Diesel, while it does provide money more instead of draw power, the advantage is that you don't need to run with an incomplete Au Revoir rig to get enough credits to keep setting up. In other words, you have a usable rig faster, not slower, since you can afford to play a breaker and start going for remotes without finding double Au Revoir. Also, if your turns are ProCo/ProCo/ProCo/Install, then you'll have enough credits to play all your breakers and the Au Revoir rig without having to use the rig until later in the game, saving you clicks that you can put into drawing more cards. I would never reccomend running Ankusa as a sole barrier breaker. Slotting Snowball as well is a good idea, and whichever breakers you install can be based on the matchup. An additional value of Ankusa is that you can put ice back with Ankusa and then still have 4 clicks to just run into R&D using Out of the Ashes. I can even imagine building up to a power turn, vamping the corp, throwing back 6 pieces of ice, then watching them struggle to put the ice back and rez it with 11 cards in hand. Have you played against Sandburg? I feel like that could be dangerous for you if the corp just sits there and makes every ice 10 strength. I was also investigating finding more room by dropping all the Sure Gamble and the draw events to play Artist Colony and Fan Site alongside Professional Contacts. |
12 Aug 2016
vor_lord
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12 Aug 2016
ChaoticBrink
I tried a similar deck with Colony/Fan Site and found the timing of getting fan site out in time before the first few scores made it difficult to reliably use it as a tutor. |
12 Aug 2016
mawa
I've just tested it and it's pretty nuts: you can set up your entire deck without clicking for credits or even running with Au Revoir. I found myself NOT playing Snitch so I could draw more. It's super susceptible to NBN shenanigans though - more so than your deck. One thing I hadn't considered is how effective Snitch + Tinkering + Ankusa is: already knowing it's a Tollbooth, letting them rez it, Tinkering, and then bounce it is a brutal move. One thing I didn't mention is how Hyperdriver is much better with Professional Contacts than Au Revoir, because you don't have to deal with the memory issue. Sure you say 8 credits and three TTW counters is a good deal, but it's less hot when you spent 2 actual clicks and 2 credits to do so because of Leprechaun. |
12 Aug 2016
vor_lord
Hyperdriver and Professional Contacts are besties really. It's solving the memory issue for it. I've put together a list with Rabbit Hole and Professional Contacts that keeps the Hyperdrivers. Haven't tried it yet to see if it feels smoother. |
26 Aug 2016
vor_lord
Thanks everyone for the feedback. My final iteration is to swap Sure Gamble for Dirty Laundry. Professional Contacts turned out to be great. In our meta which doesn't have a lot of fast decks, I mostly lost games by misplaying. I lost one game because I couldn't find Vamp in time. I kept two Hyperdriver as they were even better with ProCo. I missed it in the games when I didn't have it. Colony/Fan Site didn't work out well for me in the games I tried it. Final list here (by final I mean I'm done playing with this deck): netrunnerdb.com |
Nice. Do you consider to exchange Astrolabe with Comet? You have 16 events, with all of this ashes you could keep rushing faster