Stealth Lock 1.2

Chaos Theory Wünderkind

15 influence spent (max 15, available 0)
40 cards (min 40)
Cards up to All That Remains
Agenda ()
Asset ()
Event (16)
2x Legwork ●●●●
3x Lucky Find ●●●●● ●
1x Stimhack
Hardware (7)
Operation ()
Resource (4)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (7)
Multi ()
Other ()
Program (6)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (active)
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Razalhague 37

Based on an Overdrive draft deck (finished second in the draft). The original deck had Desperado, Security Testing, Grifters, and several backup breakers in addition to stealth. However, that is too much influence for a real deck, and the backup-breakers are unnecessary with tutors. The other big difference is the addition of multiaccess, of which the original deck had none.

I chose Chaos Theory: Wünderkind as the ID because of the small minimum decksize (IIRC the original deck was 32 cards) and because Stealth needs a lot of memory. CT + console is just enough for three breakers and Cloak.

I focused on the heart of the original deck: Stealth + burst econ in the form of Sure Gambles and Lucky Finds. I decided to go with Spinal Modem and Kati Jones as the support economy, since Stealth is good at making a single run per turn, and Spinal Modem supports that better than Desperado. Security Testing is prohibitively expensive influence-wise, and Grifters are often a liability in the real world.

Net Celebrities are there mainly to counter Enhanced Login Protocols and Manhunts, but are also quite nice support econ.

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