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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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A Study in Static |
Humanity's Shadow |
Creation and Control |
First Contact |
Order and Chaos |
The Universe of Tomorrow |
Kala Ghoda |
The Liberated Mind |
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1TurnWin3.0 | 0 | 0 | 2 |
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V4.2
Removed Cerberus "Cuj.0" H3 in favor of Mongoose. Added I've Had Worse for dealing with damage on runs before I used The Noble Path. Added Demolition Run to possibly deck the corp if I cannot win by agenda's alone.
V4.1
Removed Self-modifying Code and added All-nighter, as well as an extra Mongoose. Feedback Filter for against Jinteki.
Need to trim the size to 45...any ideas?
V4
Card Choices and dilemnas
Damage of all kinds is not really a problem, because the point of this deck is to win in 1 turn. The only exception is playing against Jinteki, because of all the net-damage cards I will encounter with all those Mediums. I hope The Noble Path will take care of that.
One problem with The Noble Path is that it's a last resort. Once I ditch my hand, I will need to draw back up a lot if I need to weather the Jinteki Onslaught. Perhaps I will need I've Had Worse...Not sure yet.
Substituted Dirty Laundry for Stimhack for mainly tempo reasons.
For some reason I had a lot of influence left over ( maybe because I "discovered' Force of Nature ). I therefore added Self-modifying Code....wondering if I should substitute those with All-nighter.
V3
Card Choices
Removed all copies of Déjà Vu because I removed Inject as well as Street Peddler. Feel the deck is more balanced now, still needs to be tested.
V2
Introduction
The idea is to win in 1 turn.
Having Medium up and going will be useful, as is using Surge immediately after installing a Medium while Grimoire is already installed. In case the 1TurnWin move fails, Chakana is there as backup.
Card Choices
I removed Sure Gamble because of the 5 requirement. I feel Daily Casts and Kati Jones will work better with that 1TurnMove idea.
Demolition Run is to clear out any junk clogging the servers while doing runs with Medium.
Hopefully all ice will be unrezzed when I make my final move, so it makes sense for me to use DDoS and EMP Device while all ice is unrezzed.
There is no Plascrete Carapace or I've Had Worse as I do not want the game to continue after a successful run; if it does, I will lose anyway because of tempo reasons.
To Do
I am trying to improve the deck such that it can make its move in 5 turns. Tempo is important. I am also questioning having both Street Peddler and Inject in the same deck.
All comments and suggestions are welcome.
3 comments |
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26 Sep 2016
codychilton13
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26 Sep 2016
Difrakt
Although if you want to be done in 5 turns why not Maxx? You're not going to deck yourself that fast anyway and I doubt things slipping into your heap is a problem |
26 Sep 2016
OneFabric
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@OneFabric
why Quetzal over Whizzard??