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"Bioroids are my specialty" - PowerBunz, like 20 times in the past week.
This Skorp list is the culmination of months of bad deck building and theory crafting to spit out something remotely playable. Played at a recent store champ, it only dropped one game on the day, and one other unfortunate timed win.
The gameplan is to rush out to 4 or 5 points behind ice, and then do what you can to end the game from there depending on if you drew your FA options or how shot up the runners board state is. I tended towards FA more on the day. Shoot the runner's stuff if they get bold, and be careful with ice positioning. Mother Goddess is excellent on the remote, it can force an early AI answer that can be easily shot down.
Jua was included to annoy Shapers and Anarchs and worked amazingly well. The Shipment from Tennin used to be an MCA Austerity Policy, but was switched over to make sure I could capitalise on smaller windows where the runner wasn't set up enough to run safely. I regularly scored out Oaktowns or Sales Teams using it and Audacity to secure victory during testing games, but couldn't show off this much on the day. I didn't include Graft because I'm bad at netrunner.
Round One, loss against Origami Madness Wu:
Rushed out to 5 points early on, with my opponent broadly aware of what I was trying to achieve. They had a sac-con down from turn 1, preventing me from disassembling their jank as much as I'd have liked. I forfeited 3 points to Corporate Town and Tithonium, taking me off match point and allowing the runner to deep dig R&D for the win. This was the kind of jank that Skorp usually eats for breakfast, so I was a little tilted but knew I could destroy most other mid-table jank runners that came across my way so I wasn't too concerned.
Round Two, timed win against Lock Haley:
A lengthy first game meant that time was short, but I was able to rush out to 4 points before the runner could properly contest anything. I managed to get a Standoff score and forfeit straight into a Corporate Town very early, and they spent 4 or 5 turns trying to deal with me shooting their rig instead of pressuring. They had a Dummy Box and sac-cons, but were still forced to discard every turn and spend resources to go trash the town. Time was called while I was on 4 points, with a Hostile Takeover, an Audacity and a Project Atlas in hand and the Clot threat already disassembled. With one more turn, it'd have been a true victory, but I ended my turn 6 points to the runner's 2.
Round Three, win against Reg MaxX:
Jua pulled it's weight on Archives, protecting from Omar post rebirth, but more importantly by preventing Femmes from being Retrieval Runned into play. This moment of beautiful realisation was my favourite moment from the day. It was one of my more contentious card choices, due to the possibility that the subroutine may actually help the runner by saving their breakers from Hunter Seeker, but this rarely mattered. It's definitely staying in further iterations of this deck. MaxX did a lot of my work for me, dumping the only Levy and most copies of breakers into the bin. Careful ice rezzing meant that my Mo Go on the remote was a Sentry only and the runner could not find any answers that I hadn't already shot out of the bin. Quick game is a good game.
Round Four, win against Adam:
Before the round began, I apologised to my opponent. In testing I had been demolishing Adam. Best Defense is quite good against Neutralise All Threats and Always Be Running. I rushed out to 4 points before they found an answer to Mother Goddess, and then I shot all their answers to Mother Goddess. They conceded after a Tithonium on Archives shot their last AI breaker, and their Always Be Running, leaving them with no way to access any servers.
Unfortunately, misplays with my Reg Val and in Round One with Skorp meant that I just missed the cut, ending the day on 5th out of 14. In terms of changes, I'd lean even harder into the FA late game, cutting a Standoff for another copy of Audacity. Corporate Town is also likely up for the chop, as without Standoff it's simply too much to forfeit actual points for. It could possibly be an NGO Front, because I hate runners and love money, but could also easily be a Consulting Visit, for a little bit of certainty with Ark Lockdown. Oberth Protocol didn't see any action on the day but will likely stay in, because SanSan City Grid is a good card.
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