UK’s 2nd Best Smoke - 68th at UK Nats 2018

Ele "Smoke" Scovak Cynosure of the Net

15 influence spent (max 15, available 0)
41 cards (min 40)
Cards up to Reign and Reverie
Too many copies of a limited card
Agenda ()
Asset ()
Event (16)
Hardware (2)
2x Paragon ●●●●
Operation ()
Resource (12)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (4)
1x Paperclip ●●●
1x Switchblade ●●
Multi ()
Other ()
Program (7)
Sentry ()
Legality (show more)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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.wil 58

I had no intention of doing well at nats. I wanted to have a nice time, win some Netrunner games and say a formal goodbye to the official community and play my favourite IDs, CTM and Smoke.

I had a brief chat with Tamijo on Slack a couple of weeks before nats kicked off, as they had been testing a cool Smoke deck that was competent in the current (horrible) meta. I liked the look of it, especially the use of Paragon for even more reliable draw. Smoke is my all time favourite runner, and I was locked on this deck from the moment I sleeved the ID.

Game One

Mark, on Gagarin, Win.

Mark was building a glacier in Weyland. Weyland has an ice called Surveyor, which is a really, really good card (you may have heard of it). It also costs 1 stealth credit to break once you've got your livestreams up and running. This is very sad for your opponent, as you can Index their nigh impenetrable R&D into the ground.

Game Two

Ian G, on PU, Win

In my first turn, I put down a Film Criticand I'm pretty sure that I could see Ian deflate a little. He tried to bait me with a few traps, but I just slowly stole off R&D as he milled me. I won the race, and had a very confusing internal moment when I remembered that I didn't need to do a psi game for the Future Perfect. A really fun game, all told.

Game Three

Theo, on CTM, Loss

Theo was really good at giving me pointers for the CTM matchup, and I really should have respected hard-hitting news more, and waited until I had misdirection up before making any runs. I was too nervous about the speed that my own CTM threatened to take my time before making an attack.

Game Four

Phil, on Skorp, Loss

Phil, you're a great guy but if you take all my breakers and make me use Dai V as my sole breaker, I'm going to have to concede.

Game Five

Kar-Fai, on Cybernetics Division, Loss

I do not like having my hand size reduced. I'm relying on stimhacks for sudden bursts of power already, and then I couldn't find any decent stealth econ. Not being confident enough to draw at pace meant that I was low on credits, low on utility cards, had a hand size of 3, and didn't have the critic down in order to steal the Ikawahs. Then I was wrecked by urban renewal after a pair of very panicked turns.

Game Six

Mazza on Azmari, Win.

Azmari wants to be rich and build a punishing glacier. Smoke doesn't care how rich you are, and she's a big fan of her best mate Beth giving her that fifth click. I even ended up paying the iron price for a degree mill, after my critic had her attitude adjusted. Mazza was running 6x 3 point agendas and echo chamber so that the runner had to steal 3 times to win. The thing is When you're this good, it's hard not to grow a fan base.

Game Seven

Duncan on Acme, ID

I sat down opposite actual friend Duncan at the start of Round 7 with both of us on 6-6, and we gave each other a sad, deflated look and agreed to ID rather than wrecking someone’s record whilst playing a sad, tired Netrunner game. We both finished 7-7 and went for a lovely pint.

Always Be Running

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