Wünderkind (Genesis / C&C / Mumbad only)

Chaos Theory Wünderkind

15 influence spent (max 15, available 0)
40 cards (min 40)
Cards up to Kala Ghoda
Too many copies of a limited card
Agenda ()
Asset ()
Event (10)
Hardware (5)
Operation ()
Resource (13)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (8)
Multi ()
Other ()
Program (4)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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Klopstock 641

Deck for an upcoming tournament which only allows players to play their choice of two cycles and/or big boxes, plus all the cards from Kala Ghoda and Business First. My choice was Creation & Control (way too much Shaper-goodness to forego) and Genesis, because it rounds the deck out quite nicely. I really like Chaos Theory in this format - if you can only use a limited card pool, it is quite nice to be able to play only 40 of those cards and not being forced to take another 5. The plan is quite simple: Set up as quickly as possible using Professional Contacts and Test Run/Scavenge, use Dinosaurus either for the Dagger or the Morning Star, depending on the Match-Up, and then plow through enemy servers with efficient breakers and good economy, while destroying the opponent's economy with my Scrubbers.

2 comments
22 Mar 2016 haywire

Moin Paul. :-)

I'd say -1 Test Run, +1 Scavenge. You'll need them more often. Aside from that, the Deck looks solid. Let's test it this Thursday. ;)

23 Mar 2016 Klopstock

Hiwire!

Not quite sure about that. I am missing the Test Run much more often than the Scavenge, especially since the latter doesn't combo up with anything else in my deck, like D4v1d or Cerberus "Lady" H1, while the Test Run can be played without the Scavenge - really, it can! Okay, I can sacrifice the Self-modifying Code to recur something, but that's rarely necessary, while tutoring up another Cloak or Cyber-Cypher is always nice, even if I have to draw and pay for it next turn.

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