Central Slam, Hard And Fast!

moondark89 196

Theoretical deck that I would love some feedback on!

This deck focuses on hitting their centrals hard and fast, using the extremely efficient central-only icebreaker suite, and having an Overmind + e3 Feedback Implants for emergency remote attacks.

Early game

Put initial pressure on HQ until they ICE up, setting you up financially for the next few rounds.

Right from the start, try to get a Desperado and Medium up, and start to churn out the Interfaces. You will start digging hard and fast, likely that the Corp will have waste an early turn to purge your Medium when it has a few viruses on, which will seriously hurt their tempo.

For the early game turns, play to the strength of what you draw. Deep digging R&D can really hurt the Corp and score you easy, early Agendas. If no Mediums come up, keep focusing on HQ and Backdooring Archives. Try not to give them breathing room to start making ICE'd Remote servers.

If you get a Security Testing early with your Desperado, you can get free runs on Archives or unprotected assets, producing 3 credits for a click, or run HQ for 5 credits!

Special Delivery any icebreakers that you need (or an early Overmind, while your memory is relatively free, will set you up extremely well for the mid game) and keep the pressure up! An early Pheromones will also put further pressure on the Corp to purge. If left unchecked, you will eventually be getting free runs on HQ that feed you credits!

When R&D and HQ are iced up, try getting a Sneakdoor Beta to continue harassing HQ and building further income. They will likely panic and throw 1-2 ICE on Archives. When they have finally thrown a few ICE on Archives, HQ and R&D (and hopefully your huge pressure will have left them with no ICE for Remotes or credits for Agendas), you should nearly have your whole Central-only breaker suite assembled and an agenda or two. Past this point, don't be afraid to install something over Sneakdoor Beta, you will likely have another for later if needed.

Starving them of clicks and credits to install ICE on remotes should mean that their early agendas have been scored by you from R&D or scored from their HQ as they build up in their hand.

Emergency Shutdown can be used whenever, on expensive ICE, to seriously hinder the Corp early/middle game.

Mid Game

Hopefully, you will have HQ and R&D on lockdown. The Corp may have sufficiently slowed you with multiple ICE that stop repeat runs per turn for you. They will likely try to build a remote or two with some agendas. This is where the Overmind + e3 Feedback Implants(/en/card/02024) start to come online. Remember that you will only have limited use of your Overmind, so try to pick your servers carefully. Hopefully, you will already have an agenda or two from early game and should only require a few last ditch remote or R&D dives.

Whenever the Corp is building up Credits, hit them with an Account Siphon to keep them limping. Crash Space functions as both meat damage protection and free credits to remove those pesky Account Siphon traces.

As your runs will have slowed slightly and your hand will start becoming thin, your income may have begun to suffer. While Motivation is a nice card on its own for seeing if the next draw will help you, when combined with Oracle May, it allows you to draw and get 2 credits for the first click of a turn! This, combined with Sure Gamble, Daily Casts and Security Testing + Desperado of unprotected Remote Servers, should see you through.

Once your card draw/income combo is set up and you are still able to breeze through R&D, if your last R&D dig did not produce any Agendas, consider using Fisk Investment Seminar and digging again on your next turn! This will allow you access to up to 4 new cards (Corp drew 1 on their turn, plus 3 more draws from Fisk Investment Seminar). Utilize this to try and close the game by finding the last Agenda from R&D.

Late Game

If you have not won by this point, it is likely that your deck will begin to drop off. Your income will mainly be depleted and once they have 4-5 ICE on R&D and HQ, it will be unlikely that you can cut through frequently. If you have an Overmind + e3 Feedback Implants left, you can make some last ditch efforts to hit their Remotes in the hopes of finding that last Agenda. If not, hopefully you still have your Kati Jones, which you can use to bank some serious credits and keep hitting R&D or HQ to fish that winning Agenda.

4 comments
13 Jul 2015 moondark89

Considering swapping one Medium for a Knight to help attack remove servers, as Knight also syncs well with e3 Feedback Implants.

13 Jul 2015 PeterCapObvious

Since you have left over influence, maybe consider adding a Notoriety or two if you wish to swap out another card. This may help you in the long run if you're looking for that last agenda point and can't find it! Especially if you're based upon pummeling the Corp's central servers.

13 Jul 2015 moondark89

That could be worth looking into. Im going to have a play around over the next week with adding in the Knight, I have a feeling it will be quite important to the deck. I will also try swapping something for a Notoriety. Perhaps an Inside Job or Pheromones.

14 Aug 2015 Vimes

Ooh I think Knight is a good suggestion, but I'm sad to see the Medium go. I think that mutli-access to R&D is real important to Fisk, because he benefits from general central pressure more than any other Crim and how you need to decide to use his ability before the access (right?).
I'm also interested in Medium because it creates virus counters. Pressuring the Corp a bit with them with it and either Gorman Drip v1 or Pheromones gives you an additional turn to flood their hand.