DIRECTIVES:
Always Be Running, Safety First, and Neutralize All Threats.
Alt: Find The Truth, in case of a slow play match up. Replaces Neutralize All Threats.
Part training deck, part avenue of play experiment.
The primary purpose of the deck is Runner skill refinement. But I found I have gotten onto a habit of spending a few turns to focus on economy, then start running. This deck will force me to kick that.
I worry I am missing enough ways to quickly get my peices into play quickly enough. This deck lives or dies based on the starting hand.
Pawnshop should be seeing MKultra or Paperclip 90% of the time, but it also nabs spare change from directives once I draw a replacement, as well as bonus credits from other econemy resources.
I struggle to get breakers on occassion, so I feel like a bit more is needed there. I need to look into how to get a few more tutors/changing how I draw cards.
I would like to try to get this deck up to tournament playable, which is why I turn to the world for updates on how to get there. With this as a starting point, I should be able to learn enough tips and tricks to convert my other casual builds when desired.