Shipment Tennin

pj20 1481

The goal here is to be able to score agendas out of hand with Shipments and Trick of Light. I included a few advanceable ice + traps to keep the runner honest. If they aren't running Film Critic, with 2 Breached Dome + 3 Shock + Prisec it's possible to slow them down significantly.

Mass Commercialization is the money maker & the Boom! is there for tag-me decks.

4 comments
5 Sep 2017 zafuri

How do you stop the runner from running and gain advantage from Tennin's ability? Seems to me the ICE suites are not very strong to the late game. Do you rely on lightly protected Centrals and then spooky remotes while trying to sneak in you agendas?

5 Sep 2017 pj20

@zafuriyeah pretty much.... ice up R&D and one remote... keep the "scary" agendas in hand and throw the ones I can score in a remote

5 Sep 2017 pj20

@zafuriyeah pretty much.... ice up R&D and one remote... keep the "scary" agendas in hand and throw the ones I can score in a remote. I rely on my tricks to score but an advanced Cerebral Overwriter or Project Junebug can either be deadly or bait for Trick of Light

5 Sep 2017 pj20

@zafuriy eah pretty much.... ice up R&D and one remote... keep the "scary" agendas in hand and throw the ones I can score in a remote. I rely on my tricks to score but an advanced Cerebral Overwriter or Project Junebug can either be deadly or bait for Trick of Light