Wrecking Ball

Snowscoran 46

This deck aims to oppress the corp by loading them with bad publicity and flushing all their cards down the toilet.

Maw is the basic tool for ruining the corporation's day. It triggers on basically anything you can't or won't trash, from RnD, HQ, remote servers or even the root of Archives, so it's extremely hard for the corp to stop.

The secondary tools for forcing discards are Bhagat and whatever identity you rebirth into. Sometimes this is Omar to help you get into HQ to trigger Maw + Bhagat. Sometimes it's Kim if the corp deck is loaded with operations that need to go away. But most often, it's Alice. Alice is great. She'll thin out the corp's hand and give Maw great targets.

Hacktivist Meeting is just icing on the cake.

The econ and draw engine is fairly standard. Earthrise Hotel is out and Deuces Wild is in, partly because it helps keep tempo up with its injection, and also because the last option can help power Aumakua when necessary.

So breaker-wise we have the standard heap breakers and everyone's favourite turtle. With the help of sucker tokens and Ice Carver, turtle can usually bury in almost anywhere rather cheaply. This is backed up by your bad publicity stemming from the ID, as well as Mining Accidents and The Archivist. Seriously, if you haven't tried playing with the latter yet, try it. You'll be surprised at just how many agendas fit the bill. Unless you're really poor, the corp is unlikely to invest into the trace.

That leaves to be covered Film Critic, Hunting Grounds, Archives Interface and Aeneas Informant. The former two are meta calls that do a lot of work against shenanigans out of NBN and Jinteki in particular, but very little against HB. Archives Interface is mostly there to get rid of trouble cards like Breached Dome and CVS if the corp jams up their archives with badness. Aeneas adds to the run econ engine by giving you money for triggering Maw and powering Aumakua.

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