T E M P O
Leelin' and Dealin'
This deck went 4-0 and took 1st out of 15 in the first Downfall SC in NYC. It beat sanjay on Fully Operational Asa, limnrix on fast advance Next Design, tcody616 aka poltergeistIV on Argus, and riotprl on tempo/fast advance Azmari.
Downfall boosted Criminal from a mini-faction into a full fledged actual faction, giving draw + a real sentry breaker. Now all runners can live their best TEMPO lifestyles with a life of crime. This deck was workshopped with groenkaaf and riotprl who ended up 2nd and 4th respectively at the SC with a few minor card differences.
- Engolo: it occasionally pains me to play Engolo in Crim because Amina is a genuinely good card and 4 influence is a lot, but this deck would not function without Engolo. You should almost tutor this breaker first, which lets you safely pressure any server as long as you have 7 credits (Chiyashi notwithstanding. Although if they rez Chiyashi you pretty much have already won the game anyway). The amount of pressure this puts on the corp is A LOT and allows you to favorably EXCHANGE TEMPO WITH THE CORP. Engolo makes it very hard for corps to rush you out, and very hard for them to avoid your annoying run events.
- Corporate "Grant": this card clears Scarcity of Resources giving you VITAL TEMPO! Sometimes it has an additional ability. Do not cut this card, because that is how you lose to Mti!
- Labor Rights: you need some recursion as Crim or you can get blown out by rigshooter corps. I ended up on Labor Rights because of the flexibility. E.g. in combo matchups, bring back Embezzle, in denial matchups, bring back DOOFs.
- Mining Accident: I think this card is more a matter of preference and is possibly not right, but I enjoyed it a lot in testing and it did a lot of work. You are forced to run SO MUCH just as a matter of course that the value of the bad pub really stacks up. You can almost always get the corp to dip below five in this deck and the bad pub softens the blow of having to single access through Slot Machines, etc. Anything to earn back even a tiny amount of TEMPO.
- BruesselBachlan Bochkin: this card is everything that Chisel is not (you can use it with Datasucker!), and does huge work in a number of matchups. Overall, I think this is one of the big surprises from the set and a big part of why this deck has any late-game bite. The modal use, e.g. in the Mti matchup, is to punch open a hole in centrals in the midgame by derezzing an Anansi or DNA Tracker to proc a bunch of accesses/suckers/TTW counters/get your Crowdfundings back. Thanks for the TEMPO Baklan! Occasionally, you use this in contesting the remote to derez a taxing ice (when the Corp is poor) or derez a Border Control (if the Corp is rich). During the tournament I got to live the dream by derezzing one of Baklan artist limnrix's ice. The Baklan art may not give you any direct TEMPO, but it is still my favorite art from the set.
This deck is a lot of fun to play because TEMPO is the heart of Netrunner and this deck is all TEMPO no shenanigans. However, at one piece of recursion, I feel this deck can be weak to rigshooting strategies (which motivated my choice of Corp for the tournament), so slots may need to move around in the near future. However, pretty much all other matchups are fair game. Crowdfunding + Mining Accident give you a favorable asset matchup, Embezzle does great work in the Fast Advance and Combo matchups, and overall you are teched for reg Mti.
Please be careful with all this TEMPO-- it might make you forget about your true love, Aesop's Hayley.