Exile Sage

chrispedersen 182

This main trick to this deck is we are leveraging overdraw. Overdrawing lets you find cards you need, boost sage str, prime your heap.

A run turn should look something like:

click1: QT click2: Maker's Eye.

Ideally we have 5 cards in hand at the time we qt. with ekomind, this will give us 8 mus. We will have sage and creeper installed so that means sage starts with a strength of 6, for both breakers and codegates.

creeper is str 2, which gets the major ones we need. Both creeper and sage can use the e3 to good effect.

This gives you 2 clicks to use 4 cards - so you will be discarding 2. Grappling hook is here for komainu.

You can substitute out creeper for overmind.

Lastly, all cards are the source or earlier except for day job, which you could replaced with armitage.

5 comments
31 Dec 2014 Pinkwarrior

You could just use Dinosaurus this is infraction so no influence and can easily run 3, it will save 2 mu with sage on it and give it +2str meaning with only Sage and Creeper you have a Str 7 Sage regardless of hand size.

I like the approach though it's given me some more ideas for Sage.

31 Dec 2014 chrispedersen

Yah, I've actually created a bunch of decks using this overdraw sage concept. Haven't decided which one I like, however.

If you're trying to use Dinosaurus, you're not getting the point of the deck.

First, I'm leveraging voice pads for both econ and draw with QT etc.

Second, I'm using the draw(diesel, pc, qt, clone chip) to boost the strength of sage.

So, more or less qt (free with voice pad) is boosting the strength of my fracter and decoder, boosting each to 6 str for free(ish).

At the same time the card draw is powering my event economy..

31 Dec 2014 Pinkwarrior

@chrispedersen Yeah i get the what your doing but i don't see the point when you can get a better result without needing to draw by just swapping the console. You can only get your breaker to 6 Str when you use the draw meaning you need to have the draw to get through high ICE or you can have a higher constant Str and keep the draw for when you want the econ.

You see what i mean it seems silly linking it to you breaker if its gonna be worse pretty much all the time?

It's a nice idea, i think it's only really worth going this way if you can get a better effect though. Maybe getting a bigger hand size allowing a bigger breaker or more programs out.

31 Dec 2014 chrispedersen

Yeah, I made a version of the deck with Dino. Also Made a version with deep Red and grimoire, and box-e. The big advantage of grimoire is that it removes the need for grappling hook. (Which is there essentially solely for komainu).

The difference between 6 str and 7 strength is IIRC, Heim 2, and Cell Portal. Curtain wall, and the otherwall in Blue Sun. So it happens occassionally, I suppose, but not real frequently., ie. its 1 cost.

I played with both, but perhaps I should play more. Having the fexibility to put creeper on dino is a plus.

When I started with this I was using Overmind. Qt/SOT for 15 token Overmind was one of the objectives. However, with the change to creeper it may require more testing.

The downside however, is not being able to QT/Sot and break anything/everything for essentially free.

31 Dec 2014 chrispedersen

Oh, also I have a maxx deck with the same idea - that as you say gets a lot more effect from the eko.