Whizzard Top 16 Worlds 2013

Whizzard Master Gamer

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Creation and Control
Too many copies of a limited card
Agenda ()
Asset ()
Event (18)
Hardware (6)
Operation ()
Resource (8)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (7)
1x Ninja ●●
Multi ()
Other ()
Program (6)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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Alsciende 1412

From Steven@TeamCovenant. Read more here: http://teamcovenant.com/botounami/2013/11/26/worlds-top-16-decklists/
1 comments
27 Nov 2013 HepatitvsJ

I like this deck. I'm surprised by the lack of parasites, but it fits the get a rig and run theme. As a lover of assembling a rig to win I'm inspired to finally build my whizzard version. Imp is fantastic for killing combo pieces and I've been wanting to build a deck for a strong assault on HQ. If I can keep key pieces of FA out of their hands, agendas will build up or I can get into remotes with or without stimhack. If they discard agendas I get them in archives or they pop a JH to put them in R&D. I consider either option good. Whizzard is underrated IMO. His 3rc are great for trashing JH, Eve/Adonis, San San grid, etc. I agree with Zu.13 over Gordian, data suckers make it better overall. I think -2 DC, -1 Ice carver for +1 Data sucker, +1 Imp, +1 Kati is better. With no Djinn you NEED to draw a DS and Imp for getting in and trashing cards. I like spinal modem and I'll run with it initially but I like the grimoire for extra Imp tokens. We'll see.

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