Synthgland Lifeform

#endgame 130

This deck rejects the standard Wasteland econ suite, which I think only works fast enough if you can reliably trigger it on both players' turns. Bankhar lists like PreNic's KoS List can do this without durdling, because Bankhar fires when you run and the list has enough space to run 3×Gachapon and 3×Hunting Grounds for Corp-turn self-trash.

Instead, it cheats out cybernetic hardware in two different ways: Assimilator and Heartbeat, and leans on Basilar Synthgland 2KVJ to mitigate Assimilator's click cost and help you keep up. I still believe that Prey is Apex's best card, and so any face-down installs that aren't worth Assimilating should be spent tearing up the Corp's board.

Other points:

  • The second Reboot is to give you enough HP to go the distance against PE and Thule, or to Prey bigger ICE. You might be able to get away with only Rebooting once against other Corps, unless you suspect BOOM!.
  • Hopefully Harmony AR Therapy lets you pick up Prey and En Passant to get two more ICE trashes, but recurring economy events or rig pieces is fine too.
  • Not sure if I want the third Synthgland, or more toys? A third Deuces and maybe a Boomerang could smooth things out.
  • Consume actually feels really good because it triggers on ICE destruction as well as trashing from accesses. Should I run a second copy?
  • Endless Hunger is possibly not worth the slot; there's so much that it cannot deal with.
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