Biohazards: Jinteki Ice Theory (Worlds 2024)

AbyssStaresBack 58

Chapter 1: Early, Late, and Often

Why Ag? Playing Ag means every piece of ice is relevant at all stages of the game, this is important when playing a glacier deck. Rather than generic econ we have fewer dead cards and an ID that says "NO" to run events and to Deep Dives which I expected to be the most popular runner archetype. When things are working well, this "NO" ability should cost the runner 3-5 credits.

We never have a day old Gatekeeper lying around. Tatu-Bola is something I'm always happy to see, it demands a breaker to get in early, it punishes frequent run as a supercharged pop-up window and turns it's self back into an unrezed ice for Ag late game.

Chapter 2: Biohazards

It's okay to rez Anansi turn one. it adds an enormous tax to the runner on each unrezed ice. Same for Bran, using Ag to make the runner hit a Bran when they can't click through it gives you great ice positioning. Saisentan is a great early game ice that threatens to flatline runners without their killer, its fine to use as a remote ice early if needed and swap things around later with thimblerig.

Chapter 3: Fueling the Fire

Charlotte is the backbone of our econ. Set her up in a remote, use the ID to stop pinholes and let her cook. Only take her out when you need to score a Nisei or BacPro, or maybe if time is about to be called. Spend your turns with her icing 2-3-4 ice deep remote and centrals, build up the biovault collection. Void, Nisei, and Biovault all tax the runner a click and a great deal of credits, doubling the effect of your ice on the server. Scoring bacterial is great, against deep dive, just bring your agendas to hand and keep R&D safe, greedy runners are cutting Cupellation anyway.

Runner writeup here

Shouts out to all the folks who volunteered to put together worlds and to all the Seattle folk who make netrunner such an welcoming and enjoyable hobby! I've only been out playing for the better part of a year but I look forward to a ton more!

4 comments
30 Oct 2024 somefish

I've never really played AgInfusion; if you were planning on rezzing Anansi turn 1, where would you place it? R&D or HQ? How about an early Saisentan? I see that most of the ice is Huge. do you try and rez one of them and trash all the others to the identity ability?

Also, great write-up! How did you get into netrunner and who has taught you the most about high-level netrunner play?

30 Oct 2024 Sammy Reese

Good write up for that deck! The majority of the ice is huge, as I can see. Do you attempt to trash all of them to the identification ability and rez one of them? try playing this challenge driving game drive mad

30 Oct 2024 AbyssStaresBack

@somefish great questions. This deck can survive with a single large piece of rezed ice for quite a while and get by on the operation based economy alone in the early turns but will need to transition into Charolette mid game for a robust economy that will allow you to rez several more large pieces of ice to make servers incredibly taxing for the runner. Saisentan is another strong early game ice to threaten with and I’ve even once flatlined a runner with 5 cards who ran into it without a breaker. Typically it gets broken late game for 3 credits so unless you are trying to tax revolver counters it’s often better to spend the money on a bran and use the saisantan as a facedown ice for Ag.

As for HQ or R&D early, the great news is that it doesn’t matter a whole lot. Anansi on R&D and facedown on HQ means you can just bump them over. If you expect hq run events like burner, diversion or chastushka, having the rezed ice on R&D and the unrezed on HQ let’s you deny their value.

I’ve learned the most about netrunner playing with all the great people at the Seattle meetups, especially AgInfusion expert @fireRL as well as all the wonderful j-net players!

30 Oct 2024 somefish

Wow, I love the game plan of denying free centrals early, and then pivoting to slowly shutting the runner out of the remote! Seems like a tightrope and a deck that rewards sharp piloting.

Great deck name and chapter names by the way!