Poison Sea

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Kurvivor 14

Main idea here is to break ice incredibly efficient, with botulus and vials. R&D is obvious target, digging there should eventually yield some points, which can be topped off by Kasi string. Problems here lie in economy, general inconsistency, and the fact i had to throw out Cleavers for reasons. Console here has decent memory and could theoretically help with economy, although it can be tricky. In ideal would it would be Mind's Eye, but without any way to spy the top of R&D now that idea is dead.

Advice on more efficient breaker suite and what cards can be cut would be much appreciated.

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