Another superb asset in the Jinteki arsenal. While fragile, this card enable fast advance and tempo (draw and credits). And best of all, at 2 influences, it can be splashed easily out of faction.

More often than not, you will want to have at least 2 protected remote to use Cohort Guidance Program. And A Teia: IP Recovery is happy to provide. But this will help also for asset spam decks and any deck that want to fast advance agendas while having more than one remote.

Identity that have an affinity for Cohort Guidance Program are :

Any deck that goes for the asset spam archetype (corp that want to create multiple servers that may or may not be protected) will benefit from Cohort Guidance Program.

Other than agendas, this card can power up other useful assets (like Charlotte Caçador), upgrades (such as Bio Vault) and even ices (like Pharos). Then those advances can be used by Trick of Light.

Of course, like most great asset, this one is fragile, with a mere 2 credits to trash. For a runner, Cohort Guidance Program should be trashed on sight, it is that good.

Art is nice and kinda subdued, considering the implication of creating clones for purposes that include "hunting (probably humans)", it is probably better that way. The quote pairs well with the name and art of the card, which hints at the capacity of the card. Good work.

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Charlotte Caçador, probably the best card that came out with RwR (the other one was banned). For the low price of 2 influence, you get another kind of NGO Front. You never lose with this card.

This asset combine really well with La Costa Grid, Mitosis, Kakurenbo and Cohort Guidance Program, which get you advances clicklessly in faction. But it also combine with cards like Business As Usual. There are other cards that can put advances, but those are really specialized for fast advances (like Seamless Launch and The Holo Man).

But this combine really well with two identities : Weyland Consortium: Built to Last and Pravdivost Consulting: Political Solutions. BtL makes the action of putting an advance on Charlotte a positive action, while Pravdivost get a free advance on it when the runner interact with the corp.

Into an glacier type of deck (a deck that score behind multiple ices), Charlotte is perfect. You get credits and draw, while the runner must either spend a precious card like Pinhole Threading to take it out or spend lots of credits to force you to trash it (in which case, you just do not lose any credits).

Finally, at 2 influences, this card can be splashed easily out of faction. What a bargain.

Art wise, it not only represent a nice scene in the world of netrunnner, but is also used as a cover image for the most watched stream. All of which synergize with the name (Caçador means hunter in portuguese) and quote. Fantastic work!

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Here is a niche but good ice. Sadly, having a threat 4 instead of threat 3 means the additional ability will start rather late in the game.

The ice is intended to go with Thule Subsea: Safety Below and Thunderbolt Armaments: Peace Through Power. The first benefit from taking away clicks and the second benefit from having a AP ice.

If tags is the goal you seek, Funhouse and Phoneutria will probably give better results, for the same cost in influence. You could even go for Authenticator.

But is you go for having more small agendas (1 and 2 pointers), then threat 4 is still 2 agenda steal away from winning/losing. Making Jaguarundi quite potent.

Jaguarundi will combo well with deck that aims to flatline the runner. Doing Core damage makes it easier to use End of the Line to flatline the runner.

Of note, this ice just need one sub to be broken, since the second sub does not matter until threat 4, making this ice rather cheap to pass, considering the cost of 4. Compare this to Tithe...

Art wise, this is top tier. Just play amazing and cool art. The quote is nice and it even hint at the effect of the ice (I wish I knew who Moth was). Name and art goes together. Very well done!

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With the ascent on the current meta of Reeducation - Punitive Counterstrike fork decks, this is a great way to avoid getting Punitived on 6 points! Grab another 5-3 from centrals, then when the Corp seems to have set up its kill remote, rush in with this! Assuming of course you can also actually get in, this will give you the game before the Corp can kill you.

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