If you could freely decide which ice to use the ability on once per turn, it would have been busted, but also that's about the level of strength you need to make running 5/2s worth it. As is should have been a 5/3.

EDIT: having played around with it, I'd like to retract my original statement. This card is exactly where it should be. It is obscene on its highs, i.e. when you make the Runner reencounter Anansi or Cloud Eater, but it is just fine on averages as well. Or to rephrase myself, I don't want this agenda stronger than it is, because it already is on the edge of disincentivising running and interacting often, especially if you can somehow "cheat" it in early via Regenesis or other means. Notrunner is not good for the game, I imagine it is the most popular opinion there is.

17

Now that we are in the Rebellion Without Rehearsal era this ICE becomes a part of a suite of a new type of deck. The Jinteki tag deck. Jintagki, if you will.

This is a Jinteki: Personal Evolution (PE) deck with this, See How They Run, good ol' Snare! and some kind of tag punishment (in my case was End of the Line but it could be also Mindscaping and hand punishment (in my case Blood in the Water)

The other reviews on this ice are on point but I'd like to talk about my deck I brought to EMEA continentals where this ICE has shone every time I drew it. The idea is, as @Chezni says tax the runner. With cards and/or time. And it felt like a Kakugo but intstead of grinding the runner deck making the runner not run, they usually spend more time and resources because, well, they didn't have time to install their draw engine or trash my (relatively cheap) assets.

Once the runner install their killer is usually easy to pass (unless you have a revolver that you have limited passes) but needing to be under 3 cards or less is quite exciting not only because the danger that can happen with a Sting! but because this last 3 cards are usually the best cards the runner has.

So 10/10 I would reommend.

Ah, Shipment from Kaguya, you were never a competitive card, but you are even more beautiful than you were on the day you rotated.

Seriously though, it is better and worse than Mavirus at the same time. I appreciate that it is untrashable and it is a small influence save for Weyland, but at the same time it only be used on the corp's turn.

Easily splashable at 1 influence, it isn't too strong even when both modes are resolved and it somewhat requires you to build around it. I don't expect this card to see a lot of play, but I imagine it can be quite satisfying to restart your own Sandstone for one click. A clutch purge of Aumakua when the runner doesn't expect it seems like the peak Business As Usual.

Now that Vladisibirsk City Grid exists, Business As Usual is in fact a fast advance tool with an asterisk. Provided you already have a single counter on the Vlad Grid, you can place one counter on it and the other on the agenda, resulting in getting both advancements from Business As Usual on the agenda.

17

Thanks, in part, to Santa's deck, I have finally found that Crisium Grid is flexible enough to offer the Corp the opportunity to play lame games against Runners who take making successful runs for granted. Now if there is a means for the Runner to do the same to the Corp beyond Clot....

The coordinates on the card point to a corner building on the Praça do Patriarca (Patriarca Square) in São Paolo: geohack.toolforge.org

Watch out Loup, they got you tracked! That double- or even quadruple-tag can really hurt.