Casual "fun deck" card.
Opponents are always trying to maximize their value, at every decision step.
Cards that give your opponents choices always entail your opponent choosing whatever is the worst option for you unless you are able to surprise punish the choice that appears to be the worst for you.
If you try to be sneaky and you spring some trap that makes the opponent wish they had chosen the other option, well then you are just playing a bad combo deck.
Speaking as the opponent here, when you play this, you are using 5 resources units (draw, 2 credits, 2 clicks) to give me 4 free clicks (draw x4). At face value, that's a 9 resource swing in the wrong direction for the runner. Why would you play that, do you want me to win the game?
Whatever tricky thing you are doing with this card, it's probably not worth putting yourself at a 9 resource disadvantage by playing it.
IMHO, just play good cards instead of this.