프로그램: Icebreaker - AI • Install: 5 • Memory: 1 • Strength: 0 • Influence: 2

You may host any number of non-AI icebreaker programs on Baba Yaga.

Baba Yaga gains the paid abilities of all hosted icebreaker programs.

"She was riding in a great iron mortar and driving it with the pestle, and as she came she swept away her trail behind her with a kitchen broom." -Vasilissa the Beautiful
중립 • Shawn Ye Zhongyi • Martial Law 88
Links: Decklists | ANCUR
Baba Yaga

What is the main purpose of an AI breaker?
You either use it instead of a full breaker suite (i.e. a Faust deck) or to complement a full breaker suite, handling weaknesses (i.e. Dai V in a stealth deck to counter mass sub ICE) or to apply early pressure while building up (i.e. Overmind in an Adam deck).

Baba Yaga is different.


So, what does Baba Yaga do? It is an AI that is constructed by building up a full rig, creating a single, extremely efficient omnipotent icebreaking tool. It replaces your "big rig", but you still need to install said rig, you just need to host it on Baba Yaga instead, which creates several issuses of it's own...

First, setup speed. You need to either install Baba Yaga first and slap everything else on top of it afterwards. Or you need to Scavenge things on top of it afterwards. So, either you build your deck around clumsy reconstruction plany, or you have a massive tempo hit of installing a 5 AI breaker that doesn't do anything on it's own! There. I said it. Baba Yaga alone does not do a thing at all. Yes, it is highly abusable, but only late game, when you've finished constructing it.

Second, safety. Usually, hosting your breaker suite onto anything should be avoided. Got all your main breakers on a single Daemon? Great, now the corp needs to land one single proram trash to wipe out your whole rig. Marcus Batty approves this. With Baba Yaga, you build a deck where your whole rig is planned around hosting all those breakers onto that one program. If you install Baba Yaga, host a freacter, a killer and a decoder onto it and then it get's trashed, you loose 4 programs at the same time and that is going to cost you the game.

Third, an AI is an AI. Even if it uses abilities from non-AIs, it still can't break the good old AI-hate ICE like Turing and Swordsman and still triggers all the new AI-hate ICE like IP Block and Chiyashi.

So, does Baba Yaga have the potential to be the most awesome, uber-efficient allround-breaker ever? Yes, but at a cost!


So, now for the fun part... How exactly to we use Baba Yaga? What do we host on it to make it shine?

We can host stuff that has great paid abilities, paired with pesky conditions we want to avoid. Some criminal breakers like Faerie, Mongoose, or the central breaker suite have text on it that keep it's awesome values in check. Baba Yaga does not copy this text. It gains "0: Break Sentry subroutine." from Faerie, but is not trashed on use.

We can also host breakers that have a great strength and a great weakness. Most of the times, breakers come with two abilities: One pumps strength, the other breaks subs. But some breakers have a highly efficient ability for one thing and a mediocre for the other. Baba Yaga fixes that by combining these awesome abilities with other awesome abilities. Sharpshooter for example has maybe the best pumping ability of all breakers, but is trashed on use. So we slap it onto Baba Yaga, copy the pump ability and ignore the effect. Now we have an AI with that pumps +2 for 1! Slap this onto Anarch Core set breakers and you get a pretty efficient rig.


Now, let's assume we have a Baba Yaga with 3 programs hosted onto it, what can it do?

  • Yog.0 + Faerie + Breach (12 total, for ):
    We can pump 2:+4 or 1:+1, so we're both flexible and efficient in pumping, and we can break Code Gates and Sentries for free. That's nuts.
  • Dagger + Houdini + Corroder (12 total, for ):
    We can pump for the whole run or for single ICE and we can use Stealth creds to do it efficiently, while covering small strength gaps with normal creds using Corroder's pump ability. With only little stealth support, we can boost all the way we want. And breaking? Well, we have the standard "1: Break 1 subroutine." for all the three types. That's not bad.
  • Gordian Blade + Inti + Pipeline (12 total, for ):
    Pipeline? Pipeline?! Well, yes, why not? It is cheap, doesn't cost inf and provides a standard "1: Break 1 subroutine." ability we can slap onto our Baba Yaga that is pumped by Gordian Blade and Gordian Blade only. Plain and simple.

There are many many more combos like this. (Even more if you are using more than just 3 breakers.) I'm excited to see which ones will get played.

Closing Thoughts

Baba Yaga is a really unique new take on an both AI breaker and big rigs at the same time.
It has it's own limitations (like all AIs do), but can potentially be the most efficient breaker in the late game, if built accordingly.
And it is a very customizable tool that looks different from deck to deck and maybe for some decks even from game to game.

Is it still possible to use the hosted icebreakers in their standard mode? i.e. if you hit a swordsman and have a mimic installed into the Baba Yaga can you still use the mimic to cruise right through? —
Funny, I used Overmind in my Adam deck as a late game play, once I had lots of memory with Brain Chip, and comboed with E3, which I already had out to combo with Always be Running. —
Well, okay, maybe that bit about Overmind in Adam is biased towards my own attempts at Adam... I just didn't have a better example at hand when writing that review. —
Yes, the original breakers are still usable. Faerie would die to Swordsman, so if you're worried about it, keep a Mongoose handy. —

So I was going to write a boring but practical review about some of the lesser known Icebreakers that interact well with Baba Yaga (Chameleon, Sharpshooter, and a couple others). But then, while combing the Icebreaker list, I discovered...PROJECT: Cerberus


You will need:

So, how does this work? Simple: Study Guide's 2 credit ability is used to place power counters on Baba Yaga (NOTE - When Baba Yaga uses the ability, it's Baba Yaga that gets the counter, not Study Guide). These power counters are then spent to use the breaking abilities of the three Cerberus heads.

Next question: Why the hell would you do this??? After all, we're essentially assembling an overcomplicated way to spend 1 credit breaking every subroutine in the best case, which normal breakers can do without all the hoops already. That's where Nasir comes in: Traditionally, Nasir's ability is combined with Study Guide to spend credits on before his ID gets rid of them. This is good, but it only allows you to put those credits towards pumping a Decoder up. Rather narrow! With this new setup, you can instead put those credits towards the break cost of any ordinarily breakable ICE.

A similar argument holds for recurring credits: if you weren't planning to use them in a run this turn anyway, they can be invested in breaking subroutines on later turns.

Optional additions include:

  • Sharpshooter for better pumping power and trashing protection
  • Any Icebreaker that boosts for the remainder of the run
  • Derez effects like Emergency Shutdown to get more credits out of your ID ability
  • Any recurring credit that can be spent on Icebreakers. (Multithreader? The Toolbox??)
  • Chameleon to give you access to more traditional breaking abilities if needed (it can be used by itself or installed on Baba Yaga if it needs strengthening)

It's important to note that you can use your Cerberus breakers independently since they ARE installed in order to be hosted on Baba Yaga. Combined with the usual methods of recycling these breakers, this can help keep your Baba Yaga power counters for when you really need them.

Of course, this is in fact a terrible idea, but who cares? Finally, we can assemble the Cerberus AI we always knew should have existed!

Psh...I somehow forgot the Cerberus breakers break two subroutines per counter. That actually makes this almost efficient enough to work... —
How sure are you that this works? Because I'm super into it if it does but also a little wary because of how Media Blitz handles self-referential abilities. —
Reasonably but not 100%. Essentially: Media Blitz copies the literal text wholesale, while Baba Yaga "gains the ability" which is different. Admittedly I do come from an MtG background where the general rule is "treat self-referential card names as <this card> when copied" but at the very least I think this should be a separate ruling from Media Blitz as it isn't a literal text-copy. —
Ugh, that's a mess because of formatting. Basically, when Baba Yaga gains the ability it becomes 2 credits: Put a power counter on Baba Yaga because it's not copying the literal text, it's gaining the ability. At least, that's how it works in MtG and there's no relevant Netrunner ruling that I can find given that the Media Blitz one only applies to directly gaining text. —
Surely Baba Yaga wouldn't get the strength boost from the tokens, it only gains the paid for abilities so even if the paid for 'pay 2, place 1 counter' transfers and allows you to pile counters on Baba Yaga, it still won't have the passive 'gain 1 strength for each counter' ability. —
I hope you are right! This sounds great. —
Yeah, it doesn't get the strength boost, krystof. What it DOES get is the ability to spend power counters it now has to use the subroutine breaking abilities on the Cerberus breakers you've also installed on Baba Yaga. —
Ok, that makes more sense, and is pretty genius. —
The FAQ, for reference: 'If a card copies the text of another card, and the copied text includes a self-reference, the copied text does not function unless it explicitly says so.' —
Yeah, that's why I'm not 100% sure. This card doesn't say it 'copies the text' like Media Blitz, it says it 'gains the paid ability'. This could be interpreted as translating the self-references from the old card to the new card (i.e. the ability gained reads '2 Credits: Place 1 power counter on Baba Yaga' and is not an exact text copy) —
Even if it would work (and I don't think it does), it's still an overomplicated method to gain a '2c: break 2 subs' ability. That's inefficient in and of iitself and slapping Nasir onto it doesn't really make it good. It's still a very expensive setup for a mediocre breaker. Nevertheless, the idea is fun and certainly unexpected. —
Doesn't work because the abilities still refer to the original icebreaker (Study Guide). Same reason why Private Security Force and Media Blitz don't work. —
You're probably right, Lynx, but I explain my reasons for believing otherwise above (i.e. that this doesn't include the "gains the text" wording that the Media Blitz ruling covers). More likely in my opinion though is that either the existing ruling will be expnded to cover this case, or a new ruling on how the text "Gains the ability" works will be issued. Most likely the former. —

This seems very abusable. Imagine running Baba Yaga in Smoke. Host Yog and Switchblade.

Now all code gates with strength 7 or below, no matter how many subs, is free to break with a single stealth credit. Make it strength 14 if you want two stealth

No wonder most of the ice is now coming out with AI hate.

It sounds good until you compare it with the alternatives.... Yogasaurus costs two cards, 10 creds and 2 clicks to install. It doesn't cost any stealth credits and yet almost no one plays it. Baba Yaga has some advantages (little engine and DNA tracker?) but costs more per use, requires a stealth rig, costs more setup, and hogs a massive three mem vs zero.... Or you could compare it with a modern stealth rig. Stealth currently costs zero influence, sets up moderately quickly and mostly has problems associated with cash flow (creds to trash cards or avoid traces) rather than problems finding enough stealth creds. This does nothing to fix those problems. Long story short it seems like an ok program but hardly about to set the world alight? —
All true. Posted in too much haste. —