Agent 007 - Ian Fleming.o8d

trogdor 42

My current revision. I've gone through a bunch of ideas. That 10 influence is tough to work around.

Generally, mulligan for Logos. This allows the most flexibility - another power counter for Overmind and tutoring for the one-offs that you need. Other important cards to have early are Kati Jones and Mr. Li.

Plan A: Run early with Overmind , e3 Feedback Implants and Inside Job to build up pressure on remote servers. Most opponents expect Ian to go slow. Do what you can to keep ICE low on R&D. Build up credits with Kati Jones and draw with Mr. Li. Get New Angeles City Hall down to avoid any tag repercussions. If the game is going "according to plan", use the first Logos for Keyhole (unless you already have it - then get Hades Shard or whatever else is needed). Have your central breakers out and hammer R&D with Keyhole. With Keyhole, prioritize getting rid of Jackson Howard then Agendas. If neither of those show up, stop any economy cards or nasty ICE they can afford.

Plan B: Pressure HQ with HQ Interface, Account Siphon and Same Old Thing. Use those runs for Emergency Shutdown & Forged Activation Orders to destroy any nasty ICE in your way. Pay attention to what nasty ICE really is with Central-only breakers! You may often want to leave the big ICE there due to efficiency - shut it down so the Corp has to pay to re-rez, but it may be better not to destroy it.

I have won games where Keyhole gets trashed and have had to resort to Plan B. This is living on the edge. The advantage is that the Corp has no idea what you are doing (and neither do you half the time).

When this deck hits, it is unstoppable. The downside is that it is not consistent. Those Plan B games are intense. As if Plan A wasn't quite enough for your nerves. But, you are a spy - you should be used to it!


Let me explain a few other card choices:

Vamp and to shut them down late game so you can make Keyhole runs like mad.

Notoriety can be wonderful to put you over the edge. Need another one (or two or three)? Same Old Thing. Not a great plan, but you want to be making central runs anyway, so you may as well get a bonus for it. Don't have to Keyhole quite as hard.

Overmind and Inside Job to threaten remote servers. Get Overmind out after Logos, hopefully with e3 Feedback Implants. Overmind is chosen here because Crypsis is too click-expensive. Overmind is a primarily a bluff, but a powerful one that does some work.

Mr. Li. This guy is awesome! You can see 8 cards in a turn, so it is easy to dig for what you need. Those cards at the bottom can be shuffled back up with Special Order and Hostage.

There is no recursion in this deck. I used to have a Levy AR Lab Access, but that was a crutch. Instead, adjust the plan if you lose something you need. Better yet, figure out how to not lose what you need in the first place.

Daily Casts vs Armitage Codebusting - I originally had Armitage in there, but I liked the passive economy better. Clicks can be used for better things.

The Supplier was in this deck for awhile. I just didn't get the use out of him that I wanted. It is too conditional for this deck.

Calling in Favors - it would usually spend most of the game taking up a slot in my grip until there were enough connections out to make it desirable. By that point, I had more than enough credits rolling in that it just wasn't worth it for me.


Tougher Matchups :

Fast Advance, because...well, Fast Advance :) Get the Source out and keep it there!

Big ICE HB - it moves about the same pace as Ian to build up. It is almost like you should both start with 30 credits, completely ICEd up with a full breaker suite out. Then start the game :)

I've played a bunch of Blue Sun lately. This deck destroys Blue Sun. Maybe only because it is so new and people haven't gotten a handle on Blue Sun yet. I love seeing them with their 40 credits when I make an Account Siphon run on HQ. They dump those credits like mad to rez ICE, dump in assets, whatever. After passing all the ICE, I like to forgoe the effect, access HQ with HQ Interface, then Emergency shutdown that Curtain Wall. In the mid-late game I now own them. Run wherever I want, they can't afford to rez ICE. If they Oversight AI to try and get back some cash...SOT to stop that. I don't know how much longer I can get away with that basic idea.

Is this a tournament-level competitive deck? I seriously doubt it. But it is FUN!!! Very intense, lots of edge-of-your seat decisions. Every click is meaningful. I love watching someone face as they go from scoffing at the central-only breakers one turn to sheer panic at seeing keyhole and a weak R&D the next!

3 comments
28 Oct 2014 say200426

I still think you will have a hard time on getting your combo piece.

28 Oct 2014 say200426

I still think you will have a hard time on getting your combo piece.

28 Oct 2014 trogdor

The only real combo piece needed is breakers + keyhole. Logos + Special Order takes care of that. Kati Jones and Mr. Li are taken care of with Hostages. Usually :-)