Wake up and Renew

Victor_Joseph 50

Having previously bought into the hype surrounding robots that do so much work they push Corp tempo a little too far, I believe this deck is finally complete.

Behold. My hateful deck.

Game plan involves keeping a face up HA for as long as possible and reducing the runner's options down by setting up renewal orders and sending goons to take care of those pesky hardware after the inevitable attempt to deal with them.

Border Control into Anemone for defence (Barrier to Sentry makes this so much more appealing) or Reaper for offence (and, next turn, for money). Ice Wall anything that is being run often to allow an Anvil to turn into an encounter with the friendly neighbourhood bounty hunter. Winchester for HQ to deal with Buffer Drives. Punitive for pressure and kill after a CWP is stolen. Intake isn't the best but it does make Buffer Drives and Simulchips a bit useless. Having anything below seven credits for two turns is going to be a hard game to win. Have fun with this deck, but don't be too evil.

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