Let's build a beanstalk

Infectiou 35

I wanted to make a deck that uses Off the Grid to secure a scoring remote. The plan is simple: ice up HQ, put in Crisium Grid and Caprice Nisei so they will have to run repeatedly through expensive ice like Curtain Wall and have an Off the Grid in the remote. If the Crisium Grid or the Caprice Nisei gets trashed, return them with Interns.

Weak points are most likely R&D-Locks or Runners with Sneakdoors.

I found myself with quite a lot of Money at some times and thought that Killing the Runner would be fun at that moment. I can imagine to swap out some agendas and other cards to just play 3+ Point Agendas and go with Punitive Counterstrike Counterstrike, but i haven't tested it yet.

The Deck is fun to play but it takes quite a while, so it might be too slow for a tournament. also I have no idea how strong the deck really is.

And comments and suggestions are of course appreciated.

3 comments
29 Oct 2015 michaeln

I was just trying to build a similar deck this morning. The Shell Corporation is a great idea.

My only worry would be that this is a pretty slow deck, and you really have to keep the runner out of HQ; is your ICE going to be strong enough to do this with a late-game runner who is really rigged up? If you're using Oversight to earn you money, your ICE may end up being a bit thin. I'd feel more confident about switching to BABW, where the transactions earn you extra money, and your ICE pieces can stay on the board.

29 Oct 2015 PeterCapObvious

Susanoo-No-Mikoto may help with HQ protection. Old Hollywood Grid may help too. Consider including a Wormhole too since it's an awesome in faction piece of ice.

29 Oct 2015 Infectiou

I tested it against a Gabe (who was locked out pretty fast after didn't get his credits through HQ runs) and a chaostheorie that draw her whole deck with bagbiter and game day, then used Faust. She burned through her whole deck two times but i was a bit lucky that she didn't find enough agendas in R&D.

I found that Oversight AI and Curtain Wall wasn't even the main economy engine. So in the end i just let the fat ice sit there and used the shellcorp, a few trasactions and the money from Oaktown. Every Agenda here gives you money so that wasn't problem. Even the shell coporation wasn't needed that much but it was nice to have it. (the runner was just too tempted to trash it and so spend an extra 3 creds after getting into HQ)

In the end it depends on how good you are at Psigames i guess.

Susanoo-No-Mikoto sounds good. I could kick the Reclamation Order and maybe a jackson or an Architect to free the influence. I thought about space ice too, but i think it is way too slow and doesn't work with Blue Sun's ID ability, so i didn't use it, but i really could use a codegate that is above yog-range. The Dedicated Technician Team didn't do much either so it can be replaced easily for something else.