Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Fear and Loathing |
Double Time |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Retired, not dead | 0 | 0 | 5 |
Inspiration for |
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None yet |
Include in your page (help) |
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Playing Vamp in the middle game can completely turn the tables. With Iain's ability and Underworld Contact a start-of-turn income of 5 credits is quite common with this deck. The obvious Iain ingredients The Source and Fall Guy prolong the game so much that economy is no issue for the runner. Crypsis and Gorman Drip v1 are incentives for yet another turn of purging. You also keep installing resources, preferrably connections that can be used for Calling in Favors.
If you suspect that agendas pile up in HQ or generally want to improve your timing, check with Executive Wiretaps. For the late game use Sneakdoor Beta and HQ Interface. For runs on remotes you can prepare with Vamp or Account Siphon, recycle both with Same Old Thing.
If Caprice or Jackson bother you, pull the trigger on your Unregistered S&W '35.
This make includes helpful suggestions to the previous version like Hostage, The Helpful AI and Feedback Filter.
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