EVERYONE LOVES FETCH QUESTS!
I stumbled across this deck idea while tweaking influence use to trigger the condition on Salem's Hospitality. According to the netrunnerdb search results, it looks like it's the first Chronos Protocol: Selective Mind-mapping deck to use Daily Quest so I figured I'd get the jump on the writeup. 75% winrate on jnet across the first 20 games. Some tweaking needed, but it's off to a great start! Let's make Fetch happen!
GO FETCH - I DARE YOU
The first trick of this deck is landing a Daily Quest turn 1, or as early as possible. Your ICE suite almost all has damage on it so if the runner face-checks the Quest server, you can use your ID to snipe out key cards from the runner's hand. That early tempo loss can put you at a great early advantage.
If the runner doesn't complete their quest, you'll make more money than you really need, even with only one Quest on the board.
AGENDA SUITE - FETCH YOUR QUESTS
The agenda suite is the usual one, with special thought given to Bacterial Programming. The 7 cards of information can often give you your scoring plan, econ, the kill package, or some of each. Most runners will play as if its Obokata Protocol so scoring windows are often large. Don't be afraid to lose an early Bacterial Programming because of how much information and filtering it gives you.
ASSETS - THE FETCH QUEST PACKAGE
OPERATIONS - PUNISH THE FETCH
Chronos Protocol: Selective Mind-mapping creates a kill combo using Complete Image if the runner has 2 cards in hand, or 3 cards in hand if you have Salem's Hospitality. Don't be afraid to use Salem's or a Neural EMP early to both get knowledge of the runner's hand and snipe important cards. Sniping duplicates (or triplicate!) with Salem's Hospitality can be a massive tempo hit.
ICE - GUARD THE QUEST
Almost all the ICE has damage on it, to trigger you ID if the runner facechecks a Daily Quest server turn 1. That tempo loss is definitely worth the rez cost. Saisentan was picked over Anansi because it can be potentially rezzed turn one in front of the Quest if you click for a credit.
Data Loop guards Obokata Protocol but it also reduces cards in hand, putting the runner in potential kill range unless they draw back up. Thimblerig is surprisingly useful as you can use it mid-late game to rearrange ICE and get the Data Loop to the front of a server and the ETR ICE last. Cortex Lock with even 1 damage is often broken because the runner doesn't want you to snipe their best card in hand. Cortex Lock and Aiki are both surprisingly taxing for their rez costs.
FINAL THOUGHTS - LET'S MAKE FETCH HAPPEN
So far the deck has performed really well in initial testing, 75% winrate in the first 20 games. An Anansi is probably worth including, and Envelope might not really be good enough. 3 Aiki is probably too much? Celebrity Gift could potentially replace Hedge Fund too. More testing needed. There's also no recursion, and that might be useful for getting Quests or Complete Images back.
Thanks for taking a look and I hope you enjoy the deck! Any suggestions or tweaking ideas would be welcome.
21 Nov 2020 Diogene