What's an Agenda? Wrong Answers Only

SuperStranger 338

Let's get down to it; how do you win netrunner? By scoring points, of course! The solution, then, is obvious...


We want to put as many points in our deck as possible to maximize our chances of winning. "But SuperStranger!" I hear you cry out, "won't the runner just steal them?" Well, that's where you're wrong! When the runner thinks they've found some valuable points, it hurts them instead! Or finds out where they live. Or maybe is just some mildly upsetting faces. Perhaps those points are fleeting, or vanish into our own score area.

"But won't the runner just build a big rig and poke into all our centrals?" you say? Of course they will. Maybe they'll find some points, but maybe they'll attract the paparazzi, or see that we're actually really great people. Especially if we throw those plans in the garbage - they won't want to look in there again, surely. So toss your real points into the bin, they'll be fine (I think). And a big rig means a big presence, which can sometimes work in our favor.

Still with me? Cool.

We have 20 points in our deck, -3 for our GFIs, -3 for the Quantum Predictive Models they won't be stealing, -1 for 15 Minutes that we'll take right back, and -3 for the tags they won't take on News Team. That leaves - in a reasonably achieved best case scenario - a whopping 10 points for the runner to find.

Meanwhile, we have 20 points to score, +3 Echo Chamber Points, +6 False Flag points, +3 Gene Splicer Points, and an odd point or two that we might be able to squeeze out on Project Beale. That puts us around 34 points.

I like these numbers.

The Plan

This deck is a combination of asset spam and trap deck, trying to condition the runner to ignore us any time we IAA a card. Between Gene Splicer, Cerebral Overwriter, and NGO Front, we want the runner to eventually stop ramming their face into everything we put down. If they run even the naked installed cards, make them News Teams and Spin Doctors. The runner wasting clicks on our asset spam is fine too, as long as we can pull ahead economy-wise, or make them take a few tags while they do it. Runners hate tags.

If the runner isn't running, score an early agenda to put the pressure on. Try to keep at least one target alive on the board for Space Camp if you can. Your ice is mostly annoying gearcheck, so get a piece on your centrals and use a Funhouse or two to dissuade the runner from poking your remotes too frequently.

Fake Points

  • False Flag: In my experience, runners don't respect this card. They really don't. Leave it on the board and let your Space Camps build it up, or give it an advancement or two here and there.
  • Echo Chamber: If they don't run it, a free point for you. These add up. An excellent closer.
  • Gene Splicer: Don't be afraid to leave this on the board for a long time and make it a kill threat, then pop it when you need the points.


  • 15 Minutes: Not a real point for them, unless the runner is already at 6.
  • Global Food Initiative: You're likely not going to score these, but taking another 3 points out of this deck feels very very good.
  • Puppet Master: Very jank, but pure gas when they finally get fed up with your disappointing IAAs and you can bluff it out naked. Take the advancements all the way to False Flag town.
  • Quantum Predictive Model: Stick these behind a Funhouse or (even two) as soon as you can. Let them sit if you have to. Basically letting the runner click to score them for you.
18 Apr 2022 valerian32

Cool concept = D