Adapted from easterncalculus's hilariously fun 'Tunguska Event' deck, which aims to perform a legendary triple Deep Dive in a single turn to win the game. 'Tunguska Event' is a lot of fun, but it suffers from some consistency issues and an inability to effectively threaten remote servers or HQ.
I have therefore adapted the deck for a slightly more conventional gameplan: with this list we want to harry the Corp along the way, usually finding an agenda or two in the process, then use 1-2 Deep Dives whenever the opportunity presents itself, and without destroying all our breakers in the process. The original list's triple-Deep Dive, 11 blaze of glory is now the backup plan rather than the primary goal.
Changelist from that deck:
- 1x → 3x Professional Contacts - we want it early, and consistently.
- 2x → 3x Hippocampic Mechanocytes - we want it early, and consistently.
- -3x Nanuq - Nanuq's tendency to vanish without warning makes it risky to play before the Deep Dive turn. With far fewer s on that turn than the original list, it's not viable to play immediately before use.
- +6x Matryoshka - harder to set up, but doesn't evaporate like Nanuq. This enables repeated use, and is the most impactful change in the deck, transitioning from a one-turn cataclysm to a deck that can still threaten remotes and centrals through the midgame.
- -2x Rigging Up - combo with Hippocampic Mechanocytes is too inconsistent, and we don't have a backup target. Additionally, this deck runs R&D more often, reducing the value of an extra charge.
- -3x VRcation - trimmed for deck size. Even with the Professional Contacts on the board, I find Diesel more flexible as it can be used at the start of a turn to find options, but this is open to preference. VRcation vs Creative Commission is local-meta dependent.
- 1x → 2x Katorga Breakout - greatly improves ability to fetch used or trashed combo pieces.
- -1x Ghosttongue - this deck runs fewer 2+ events than the original list, and the recovered influence affords the extra Katorga Breakout above. One less core damage is nice, too.
- -2x T400 Memory Diamond - simply not efficient enough. This list can break into R&D much more easily (though bouncing off ice remains an option: Padma doesn't need to succeed to charge, only to begin the run), and with Matryoshka over Nanuq we're less interested in the MU
- -3x Telework Contract - not worth it with Professional Contacts on the board.
- 3x → 2x Stoneship Chart Room - without the intention of playing multiple Running Hots with three Deep Dives in hand, the padding Stoneship Chart Room provides against losing key cards is less important. This deck usually plays a single Running Hot before a single Deep Dive, and with five even this is not essential. Unlike the original deck, here it's often worth using Stoneship Chart Room for the charge rather than the draw, depending on game state. Nothing wrong with running 3 regardless, but this brings us down to a tight 45 cards.
Note: outside of Startup, swapping Professional Contacts for Aniccam enables you to ignore tags. Inflated hand size and Stoneship Chart Room largely nullifies the threat posed by tags. Losing Professional Contacts to the Corp's trash-resource ability, however, will hurt. Aniccam is cheaper to install, doesn't compete for clicks with Diesel etc, and as a piece of hardware is not vulnerable to resource-trashing.
You may wish to swap one Running Hot for something like Inside Job: this list only relies on Running Hot if you want to play two Deep Dives in the same turn, so it's not essential to have multiple copies in hand, and you don't need to find it early, making 3x a luxury rather than a necessity. Remember, you can always Katorga Breakout for a Running Hot you've already used if necessary.
If concerned about Hortum, a single copy of Gordian Blade should suffice. Swap a single Running Hot for Mutual Favor to make it easy to find.