[TWA] Geist Aggro v:1.1

Shielsy 929

A development of the old "Spanish Influenza" lists that I liked a lot, and talked about on TWA ep 43.

This list is built on a few packages and playstyles that synergise very well both independently and with eachother:

  • Crescentus, Clone Chip, Street Peddler: a combination of efficient trash effects that power a resource-denial game.

  • Sneakdoor Beta, Emergency Shutdown, Same Old Thing: a combination that allows you to pressure both HQ and archives in a powerful way. Try bringing a Sneakdoor in off a Clone Chip or a Same Old Thing off a Street Peddler for a giant turn.

  • Datasucker, Parasite, Yog.0: I mostly want to trash low str code gates with the Parasite (such as Quandary and Enigma), so the inclusion of Yog.0 is very natural.

    • Datasucker not only extends the reach of Yog.0 and buys tempo on your Parasite(s), but is also (basically) a second Desperado when you run with Crypsis. Again, the flexibility offered by Clone Chip and Street Peddler will leave you feeling like a MIGHTY TECH LORD.
  • Repeatable Siphon/Emergency Shutdown + repeatable Crescentus: credit denial play is all about critical mass, and while playing this deck you'll certainly notice that there is a "line" that once crossed you really can't lose.

    • The point is to overshoot this line and end up with a dead card here or there, rather than undershoot and end up paying way to much for effects that you don't have nearly enough of.
  • Security Testing, John Masanori, Desperado/Datasucker: Power that Crypsis and be powered by the Crypsis. John doesn't feel at home in a lot of decks but he certainly does here!

    • The card is basically a click, and the cost is negated by the flexibility of Crypsis.
    • When you're doing the things you want to be doing he'll help you do them, and when you're not doing the things you want to be doing he'll help you start doing the things that you'd prefer to be doing.
  • Geist, trash:X, Crypsis: since every card is worth a click and every click is worth a virus counter, Geist is chosen to help feed your gas through the midgame, and allow you to thus power your Crypsis. A massive bottle-neck in the "Spanish Influenza" was at exactly these points in the budget: you had ~∞ credits, but either no cards or no breaker (is half a breaker really a breaker? We will surely never know, but the answer is 100% "no"), and thus nothing to actually do with those credits. So I liken Geist to Gabriel Santiago, but more tolerant to the criminal's natural affinity for finance over friends.

    • Andromeda gives you the ability to front-load those cards, which is certainly powerful but doesn't actually solve the problem (as far as I can tell. Maybe the answer lies within Lawyer Up?).
    • Also, Geist is a TECH LORD, and getting bottle-necked is not on his to-do list. He's not some half-rate, glass-case + LED OC enthusiast, he's RAIDing his RAM array (which are probably DDR-M/ɛ prototypes) and working on a intention>>machine compiler.

Anyway, this list is at least very fun, and if you love the Crim fundamentals but are tired of the constant stealth play, then you should try this out for sure.

22 comments
4 Aug 2015 Vimes

Thank you very much for posting this recipe after talking about it on TWA. I'm very interested in Geist but have this sort of instinctual recoil from the B@E suite. I have a few questions if you do not mind me asking (I'm still quite new to the game):

  1. Do you find having so many events is troublesome with the Street Peddler? There's recursion in here sure, just curious.

  2. One critique against another popular Geist list is the lack of multi-access. I predict the idea here is to drain the corp of so many resources you can run at your leisure, but did you consider including HQI or Medium?

  3. I noticed some changes from the list you mentioned on the podcast. Specifically, -2 Parasite -Cerberus "Rex" H2, +3 Datasucker + Yog.0. I'm interested in the reasons being.

I look forward to piloting this tomorrow at NYC casuals. Cheers.

4 Aug 2015 Shielsy

Yeah Ive been thinking about these things a lot myself!

  • 3: I found the 2nd and 3rd parasites usually were too inflexible, and that the Crypsis was slightly** too much for testings too keep up with. Freeing up the influence from parasite 2+3 let me play datasucker, which is basically another desperado, and so testings can keep up fine.
    • Having datasucker also lets you just run for +2, so even when you dont have testings, if you can get some pressure onto their credits it sort of looks like Magnum Opus.
    • since I had 1 influence and the rex was basically only there to supplement the parasites (which are in there since crypsis' weakness is low str code gates) the Yog came in. its less flexible than parasite early, but over a long game much more powerful at doing what I was trying to do with parasites 2 and 3 (which is making small code gates go away). you only really need 1 parasite anyway, since you can clone chip it in a pinch.

//

  • 1: flipping events with the street peddler isnt too bad, so long as you flip at least 1 non-event. the unique cards like desperado and crypsis can stack up against you here, but really its not so bad.
    • sometimes you get to keep a same old thing and a siphon both hidden under there, which is cool (trashing the peddler moves the siphon into the bin, then you can same old thing it back from there)

//

  • 2: multi access is certainly a place to go with this, specifically something like medium or a keyhole that will let you press your advantage directly into a victory.
    • HQI probably not, since you still have to wait for the agendas to show up (which is fine for you, since you can generate economy by running HQ).
    • I think an RDI would be a sweet middle ground: giving you the option to pressure without overcommitting your influence or pressuring your mem (which is already kinda tight re: desperado vs sneakdoor). this inclusion might look like -1 Clone Chip, -1 Sneakdoor, +1 RDI, +1 Dirty laundry (as a place-holder; there's probably some super sweet card that would be perfect for that slot, and im really interested in testing a Laywer Up or a Crash space)

//

hope you have a blast w/ it tomorrow :)

4 Aug 2015 Shielsy

Actually crash space can prevent 3 from a scorch, and since its a trash youll draw a card to "prevent" the 4th. so w/ geist its a cheap plascrete that feeds you some creds when you remove tags (which is often, cause siphon is siiick)

so yeah, if you wanna try that out and go kinda middle-y try out the crash space. itll make hitting a snare off weyland more tolerable too. the only obvious downside is that it's a resource (instead of the prefered hardware), so it probably wont help very much against mid-season replacements styles like some Argus decks or NEH Butchershop. that said, against those decks you need a dosh (specifically: more than the corp), and this list can do that easily

4 Aug 2015 Shielsy

another variation to handle issue 1 that you outlined @Vimes would be to move the 2 Dirty Laundry into 2 daily casts. youd lose a little compression on your testings game, but that might be a trade off worth making.

4 Aug 2015 roninbodhisattva

Is the lack of Levy ever an issue? I ask mostly because I've found that my B&E Geist deck burns through cards, but that also has much more trash abilities.

5 Aug 2015 Shielsy

No I haven't felt like a levy was necessary. Note that there's nt actually a BnE suite, just a spike (to counter wraparound). Crypsis can threaten until they have 4 deep servers

5 Aug 2015 Skitzafreak

Would Femme Fatale be better than Faerie in this? Both of them can break sentry ICE, plus Femme's abiltiy to let you bypass ICE can be amazing. Or is the 9 credit cost up from too much for this deck?

5 Aug 2015 Shielsy

the faeire is mostly to help face-check against large sentries like archer or ichi 1.0. it's a lot cheaper than femme and happens to be disposable, which is great cause it's role in the deck is to be disposable; once you know where the threats are you can handle them with siphon game. iirc breaking archer with femme is 12c, whereas crypsis is 10c, and faerie 4c.

i'd actually consider a second faerie, to take a little pressure off the clone chips.

12 Aug 2015 Vimes

So I did get to pilot a slight variant of this with -1 Clone Chip -1 Sneakdoor Beta and +1 RDI and +1 Crash Space. My complete lack of criminal experience showed (I hardly ever siphoned anyone), but it carried me to a number of victories.

SuckerYog did good work, and always having SecurityJohn early kept me in all my games. I know I am not as aggressive as I need to be as a runner, but I only used a trash ability 3-4 times per game, so clicking Crypsis was still rather slow going. Efficient, but slow. Crash Space did not do any work, but I faced no tag threat.

As long as the economy game works well, and it has, I wonder if Drug Dealer would help both with the speed as well as saving clicks for Crypsis.

15 Aug 2015 JimmyDeemo

Here is a play I just did with this deck.

[Click][Click] Same Old Thing for Account Siphon (drew a card), Installed a Yog.0 off Street Peddler mid run (drew a card), Yogged HQ ICE and gained 10 credits, [Click] Power Shutdown an ICE on a Remote and [Click] ran it, Broke rezzed Heimdall 1.0 for 11 Creds with Crypsis (not even mad), derezzed Heimdall with Crescentus (drew a card) and stole 3pt agenda.

Think i'm in love...

...thankfully was HB so wasn't too scared of a follow up kill. Great deck @Shielsy, thanks for sharing.

15 Aug 2015 Shielsy

Any time :) that play was BIGG GAME.

@Vimes drug dealer seems really good hey. Comparable to earth rise hotel I think, but less cumbersome, huh would make it really good in this kind of deck. I'd like to include both it and something like Gorman drip or armitage code busting (or generally some way to decently get money when you're testings are checked)

16 Aug 2015 Vimes

Gorman Drip v1 sounds chill it will also give you more trashables, though we are a bit tight for program space. My only fear is that Drip is best in situations you are stymied from running, which means if the Corp purges counters of which you have a lot, you won't be able to punish their wasted turn as much. With drug dealer I start thinking of Calling in Favors, but I fear we'd have to make more connections. I fear a lot, likely since I spent all my time in theory and not in practice.

Have you seen the Investment Lord deck that got posted in response to yours? I think Faust can be an interesting way to take Geist especially with Drug Dealer but I have no experience piloting that breaker myself and I worry about flatlining from it.

17 Aug 2015 Shielsy

my god faust is good, particularly with siphon or david. I can definitely see a version and its where I want to take this build.

18 Aug 2015 BinarySecond

Piloted this to victory at our most recent GNK (12 Players) pretty much undefeated. Last game was sadly a tie at 5 points a piece.

Really pleased it took a local RP player to task. Was a grind early, wasn't able to get the siphons going for a long time but needed to keep the assets off the board. The corp had a Nisei MK II behind a piece of ICE for 2 turns before I managed to get in, long economy fight for that one.

IT Department was a pain but it's so niche it wouldn't worry me. Won that game in the end, derezzed ICE can't have it's strength increased.

Really enjoyed this deck, Street Peddler didn't really do much work on the day. Hit mostly events or duplicates of Desperado.

Thinking about trying Drug Dealer instead of John Masanori, just to see how it goes. Both could work though.

18 Aug 2015 Shielsy

try moving 3x suregamble => 3x daily casts.

drug dealer does seem sweet hey. let us know how it goes!

18 Aug 2015 BinarySecond

The fight for that Nisei was real.

He had it advanced once but I couldn't get in just yet. Had to siphon him down each turn to push through and take it - About 2 or 3 turns after the install. Heart was going like the clappers at that point.

18 Aug 2015 Shielsy

congrats haha. that's a well fought victory

18 Aug 2015 JimmyDeemo

Had a tricky game vs Blue Sun. Any tips on pushing through your resource denial when they can pick up ICE so easily? I found I couldn't Crescentus enough. Swordsman ruined my day too.

9 Oct 2015 herod1204

So I've been running a version of this with a couple of changes, and it works like an absolute dream. Crash space was a vital include for the murder heavy London meta, that makes your siphons positively godlike. I'd had the idea for a deck roughly like this floating around for a while, but crypsis basically completed the deck.

Out of curiosity, what do you tend to mulligan for with this deck? I've been aiming for one piece of econ and John, but curious to know what your thoughts are.

9 Oct 2015 roninbodhisattva

What did you cut for the crash space?

9 Oct 2015 herod1204

netrunnerdb.com

Is my version.

So I dropped a street peddler and yog for a parasite, as one just wasn't enough. Got rid of the faerie and two sneak doors as well, I've just never liked sneakdoor as a card, never found it useful, and I would rather have MU free for datasuckers and crescentus, which is a problem with a yog and a sneakdoor down. I upped John Masanori by one, as I feel he is so important, especially early on, John and a desperado is the dream, and also added another dirty laundry as it combos incredibly well. Crash space was then added on top to a.) increase the value of siphons, and b.) with no tags, four cards in hand, and one crash space on the table, you are safe from scorch for that turn.

15 Oct 2015 Shielsy

Econ and John is usually a great keep. I'll usually keep a Testings with any back-up (including dirty laundry) and shy away from hands with too many programs.

your list looks good @herod1204. I agree that sneakdoor can be very cumbersome. My list atm only has 1, and only "just in case"