For the Greater Good

SSO Industries Fueling Innovation

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Uprising
Agenda (9)
Asset (2)
Event ()
Hardware ()
Operation (22)
Resource ()
Upgrade ()
Barrier (8)
Code Gate (6)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (2)
1x Anansi ●●●●
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Deck valid after Third Rotation
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neuromantic 4

Nothing big or clever here – just me trying to get used to killing runners vaguely efficiently with a deck that owes a little bit of its DNA to the old Supermodernism builds. Jam something early (preferably an Oaktown Renovation or a City Works Project). If you can Dedication Ceremony it then super, but the other thing to watch out for is icing it up then taking a Diversion of Funds to the face through an open HQ. Basically, it runs the same as most SSO Industries: Fueling Innovation decks. If you can jam fast and then hold a City Works Project behind some gear-check ice, then you can fully load up a bunch of Mausolus, Hortum and Masvingo across the centrals. Score out the agenda, rinse, repeat (particularly if you can Trick of Light off a rezzed Asteroid Belt!) Just try not to get as far as the mid-game, or the servers will melt to Engolo.

Kill option is fully built around Punitive Counterstrike and Consulting Visit, but is very much a secondary win condition. Also, gotta have a surprise Anansi :D

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