As tiedyedvortex has already locked down the powerful standard usages of this card, I will instead be looking at the unique interactions this card enables. No promises that said interactions are actually good or useful.
Bullfrog can bounce the Runner onto a remote server of your choice unexpectedly. I don't need to tell you how dangerous this is against a Jinteki deck. Plain and simple, if Bullfrog fires during an Offer run the Runner is playing a psi game to avoid losing to your triple-advanced Project Junebug. Of course, getting Bullfrog to fire is not easy, but it's the only way I know of to move the run to a remote server instead.
Space Camp is a cheap import, fires from Archives, and adds advancement tokens. Forcing a Runner into three of them is like fast advance! Even just two will let you score 3/2s. Award Bait has the same effect if you're willing to splash this into NBN. This is the only way to fire those cards on the corp's turn, letting you exploit the advancement counters before the Runner can even consider running whatever they're sitting on.
Tagging ICE and traps. Sadly, Data Raven doesn't work because they can end the run as part of the "when encountered" ability, which is not the same thing as jacking out. However, if your ICE can tag the Runner or they hit a Snare! then you have two more clicks to exploit the tag before they have a chance to clear it normally. Snare in particular is incredibly dangerous if you've got Scorched Earth sitting around, and is about the only thing for which this is better than just using SEA Source.
Janus 1.0. Nuff said. No clicking through on the corp's turn. Of course, this thing is horrifically expensive to rez and should probably be pre-rezzed using some trick or other, in which case no sane Runner will actually faceplant into it. So it's useful for forcing the Agenda point, at least. If you can actually get the 19 creds to both play this and rez Janus set up without falling so far behind that Janus is breakable the old-fashioned way, then more power to you. Go find yourself a couple Neural EMPs and finish them off.
Lockdown locks out card draw on the Corp's turn. This prevents a number of flatline defenses such as I've Had Worse from triggering while you kill them with whatever else you have on hand.
Shiro combined with an Offer on R&D has the potential to be extremely deadly. If you put a Snare! up there then they'll be forced to access it TWICE: Once when Shiro's second subroutine fires, and once when the actual R&D access happens. Credit-intensive (4 for Offer, 6 to rez Shiro, 8 to fire both Snares), but 6 net damage is 6 net damage.
Naturally any use of this card has to be able to use the Agenda point or there's no reason for the Runner to accept. But that doesn't necessarily mean you have to realistically threaten to score out! Enforcer 1.0 and Archer are powerful Sentries that are well worth spending an additional four credits to rez in lieu of an actual Agenda, and will make accepting future Offers much more dangerous, especially Enforcer which doesn't even end the run and can't be clicked through during the Offer.