Let's compare this with Account Siphon. Both are Sabotage Runs on HQ that drops the Corp tempo. Because they clash in roles, most decks will not be running both. This is where the similarities end.

The card I want to talk about here is Zona Sul Shipping.

Previously, criminals running Siphon and Zona needed a way to avoid tags - NACH. To pull off an effective Siphon, the Corp must have at least 4-5 credits when the run is successful. They can play around this by rezzing assets, upgrades and ICE during the run. To protect Zona, you'd also need to have NACH out. This in turn means you cannot steal Agendas without further support. That's a lot of conditions.

This is where CBI Raid shines. Being tag-free, it works with Zona. Slowing down the Corp also means drip economy gets more effective by the turn. They can counter a raid by playing card draws - Jackson Howard, Anonymous Tip. Always trash Jackson. Either way, they will have to spend clicks drawing instead of playing cards. Just be careful of that Snare!

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Does anyone use Zona? I think it's the worst drip income card in the game. You have to periodically spend a click to collect the credits and you have to be super vigilant to avoid tags. I'd especially never play it vs NBN, and you are quite likely to be playing NBN regularly. —
I quite like the idea of forcing a shuffle through things like keyhole after making them return their combo pieces to r+d —

The important timing rule to note (according to Page 21, Column 2, Paragraph 5, of the Core Rule Book) is that the active player "can trigger as many paid abilities, rez as many cards, and/or score as many agendas as he wishes in the order of his choosing" before passing priority.

This means PolOp cannot prevent the Corp from rezzing and immediately using Jackson Howard, Marcus Batty, Thomas Haas etc. Since Caprice and Ash only triggers after a window, PolOp is able to trash them in the same window in which they are rezzed. Councilman, which is in the same card pack, would be able to prevent the rezzing of those cards for a turn.

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Early econ pressure which forces the Corp to spend credits and reveal ICE. Unlike facechecks, FAO is a definite way for the runner to discover an ICE. This comes with the added advantage that the corp will have to pay for them immediately. Very threatening when used in combination with Special Order and Account Siphon. Also gives the runner targets for Emergency Shutdown. The classic, back-to-basics sabotage suite.

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Fisk Investment Seminar plays into the best trait of criminals - creating and exploiting weakness.

The flow of cards for the corp will always be: R&D >> HQ >> Remotes (or Archives). Think of F.I.S as pulling agendas from R&D into play before the corp can safely score them. With Leela Patel: Trained Pragmatist as a speed bump and constant Remote pressure, suddenly the corp starts filtering agendas for you in HQ.

Criminals running F.I.S aim to be faster than the corp. Needless to say, the draw efficiency is used to build up your economy, breaker suite, and ultimately threat. Slow down the corp and speed up your game with the typical criminal bag of tricks - Account Siphon, Emergency Shutdown, and even Bank Job.

F.I.S's true synergy lies with HQ Interface and Sneakdoor Beta - HQ Lock, the less popular cousin of R&D Lock. For the corp, being HQ locked means that any drawn agenda must be installed or trashed immediately due to the risk of them being stolen. What happens when they are unable to install or trash them safely? It gets stolen. F.I.S speeds up this process, denying the corp time to build up credits. Running on the turn F.I.S is played also gives a chance to access freshly drawn agendas before the corp can even touch them.

Here's a mid game example:

After playing F.I.S and installing your first HQ Interface, the corp would play their excessively drawn cards too. Typical glacial corps will spend their turns playing economy and layering up ICE on HQ, R&D and their scoring server. This leaves little to no ICE on Archives and very often at least one agenda in HQ - perfect for Sneakdoor Beta. You can be even more sure of this when you haven't seen a single agenda, yet an asset like Adonis Campaign is in the well defended scoring server. With your HQ Interface installed from the previous turn, it's time to work the back door.

Other utility cards include Inside Job to threaten big scoring attempts. Hades Shard to swipe agendas in Archives hiding behind Jackson Howard.

So, when to play this card?

Personally, I just play it when I need to draw cards on my turn. That's it. No fancy "timing is everything". The notable exception being hand-less corps. Let them waste a turn or two to draw up before playing F.I.S. Otherwise, a well balanced deck should be able to play F.I.S most of the time. There is no need to save it.

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Fast forward 2016, Post-MWL. Desperado now reduces your influence by one. Criminals tight on influence start looking at other consoles - Logos, Box-E, Forger, Doppelganger, Blackguard.

Logos: Makes use of corp tempo and hand size+1.

Box-E: MUs and hand size+2.

Doppelganger: For decks that reward multiple runs.

Blackguard: For expose decks.

What about Forger?

Pros:

-Can be trashed to remove a tag from Account Siphon, saving a on that turn

-Avoids tag from SEA Source

-Buffer against Power Shutdown

-Extra 1 helps with Traces/Trace ICE (e.g. Caduceus, Viper)

-Helps with cloud ICE Breakers and Underworld Contact

-It's 1.

Cons:

-Does not increase

-Does not have a console ability

-Limited to 1 even though the card does not show the unique indicator

If your criminal deck benefits from all the Pros and is not hindered by the Cons, congratulations - you have found yourself a cheap utility console.

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Just wanted to mention probably THE major benefit I see to Forger, and the reason I run it; it's not unique, so you can have 3 out at a time. This allows you the cheap link, as well as the aforementioned 'avoid a tag' option without losing your cloud breakers or underworld contacts. I personally love it for SEA Source denials and clutch tag removal (i.e. data raven on a keegan lane server, last click snare hits). —
Fun fact - apparently I'm wrong about the 'having 3 out at once' thing, but so is jinteki.net because I've been playing them like that for months —
Just to clarify, the fact that it is a console is the reason multiple copies cannot be in play at the same time, not because it is non-unique (i.e. Limit 1 console per player). I believe it was printed as such for flavor reasons, as the flavor text alludes to it being a cheap, mass-produced console. —