I have only this to say about Freedom Through Equality: every deck that I've put it in, there hasn't been a single game, not even one game, that I have won when I didn't score this card. Not a single one. One game I even won with only 4 "real" agenda points in my score area. I can't tell you how many games I would've lost stranded at 5 or 6 points without this card.

It's purely anecdotal, but this is the most compelling argument for a card I can come up with. This card wins games. Slot a couple and try it out. You won't be disappointed.

Also it's pretty good with Spy Camera.

In case you were like me and got into an excited giggle fit over this, I'd like to point out one innocuous little word you may have missed: "faceup".

collective sigh Party pooper, I know.

So, with that said let's get this out of the way. Mumbad Construction Co. is not a fast advance card. There is no potential play (barring Dedication Ceremony, but we will get to that) that will allow you to score an agenda out of hand with this in one power play, like you can with SanSan City Grid or Biotic Labor. (Except Underway Renovation, yeah yeah I know. But why aren't you just playing Hostile Takeover if that was your plan?) This card has to be on the table for two turns before you can score an Oaktown Renovation or Hollywood Renovation from hand. That's not exactly fast, and you better believe that this card at 3 trash cost will be an extremely high value target.

So Weyland still doesn't have in faction fast advance. So what? Mumbad CoCo still does some pretty cool shit and allows for some great versatility.

For instance, you may have noticed that I mentioned scoring a 5/3 out of hand with this bad boy. It's not technical "fast advance" as it requires a rezzed MumCoCo on the table for two turns, but that third turn (provided you have an enormous amount of cash) let's you install Hollywood Reno, advance advance (moving tokens to MumCoCo each time), pay 6 creds and move 3 tokens over to score. Boom. And you still have a token left over!

And agendas aren't the only ones feeling the MumCoCo love. Remember Weyland's facepalm inducing AOWR ICE suite? Well now if you rez a surprise Woodcutter and spend, oh, 6-8 extra credits, you can give it 3-4 net damage subs before the Runner encounters it! Living the dream baby!

Ok, so that's not ideal either. Well, you can still do what every other Weyland card in this cycle seems built to do and combo with Dedication Ceremony. This, provided you have Dedication, Oaktowm Reno and MumCoCo in hand, and can protect MumCoCo for a turn, allows you to score an Oak town out of hand. But then...if you could protect MumCoCo, why not just play Oaktown and make money off of advancing it?

So...this card...is good? Sometimes? And combo wombo, and expensive as hell and only does what other cards do way better? And is neutered by Weyland's weird ass faction mechanics?

So pretty much, it's a Weyland card. But hey, it's progress I suppose.

Casting Call also lets you install agendas face up. Casting Call + Mumbad Construction Co + Atlas and you can have anything you want in your deck as long as you keep loading up the tokens —
Mushin and MCC is a really interesting combo. —
sadly, advancing Hollywood Renovation doesn't let you put tokens back onto MCC as it's not a card that can be advanced. —
@ryanplugs ah, good point. I will edit that out. —
Enables never-advance ambushes, for what it's worth. Runner commits at 4.2, rez the ambush and move advancements at 4.3. —
yeah but at that point, why not just run Psychic Field, Snare, News Team etc. ? —
Having played around with this card in Gagarin, I really like it. It's like Public Support, where you can drag the runner through your scoring remote to trash, opening a window to score in the remote, or they just give you free points. —
This card does some work in Blue Sun. Return Curtain Wall to HQ for 14 credits, install Hollywood Renovation, move 5 counters from MCC and score before the runner has an opportunity to cheat in Clot (you do everything in the post-install paid ability window before passing priority to the runner). It's so much fun to play! —

New Construction is one of two available "public" 4/2 agendas available to Weyland. The other, Oaktown Renovation, is arguably the best Weyland card released since Blue Sun: Powering the Future. Both agendas fulfill similar roles (preventing tempo loss while trying to score) and both have similar weaknesses (must be played face up, 4 advancements to score). So, how does New Construction stack up? Let's take a look.

First, instead of spending money to advance, with Oaktown you actual make money. This means you can potentially score from a single credit and be close to Hedge Fund range by the end of your next turn. More importantly though this allows you a bit of wiggle room for rezzing ice. You can throw Oaktown down behind ice you can't quite afford and advance into rez range. This is an enormous boon for Rush decks that want to score out fast behind early ICE without a stable economy. However, Oaktown's benefit is so universal that it sees play in a wide variety of deck archetypes.

With New Construction on the other hand, you are still losing money while advancing, but you are instead saving clicks in the form of installing assets and upgrades. (Important side note for new players: installing cards in a server is not the same as installing them protecting a server, therefor you cannot use this agenda to install ICE in a new server.) The difficulty here is that you need a lot more money up front to comfortably score next turn and still rez ICE in response to Runner threats. Also, unless you reach a fifth advancement on New Construction, you still need money to rez these assets and upgrades. So, ideally you need a rather hefty amount of cash to defend, score and capitalize on New Construction's unique benefit.

This leaves several popular Weyland archetypes, such as Rush or SeaScorch decks, in the position of not being able to utilize New Construction. But that's okay -- you don't need it there anyway. Instead, this agenda opens up opportunities in relatively unexplored territory for Weyland: horizontal and asset spam decks.

New Construction can be used in a number of potentially threatening ways. With rezzed Turtlebacks on the board, advancing allows you to threaten a 2 point score while also building an economic threat and making money at the same time. Advance installing a couple Public Support assets puts the runner of a clock, pressuring them to trash high cost assets or give you the two points you were threatening to score anyway. The newly released Mumbad Construction Co. can be installed and allow you to FA an agenda next turn if it's.not dealt with, creating a win win scenario for the Corp. Or you could be really ballsy and advance install a Project Atlas face down and score out next turn (although that leaves New Construction vulnerable.)

Enter Gagarin Deep Space: Expanding the Horizon, an ID that has been teetering just on the edge of being a force to be reckoned with. Gagarin's self protecting remote servers, combined with the tempo advantage offered by New Construction and a large amount of high priority asset targets can make for a very threatening deck. New releases such as Dedication Ceremony, Mumbai Temple and Museum of History create even more possibilities.

Oaktown Renovation is probably still a better card for the fact that it is a more universally beneficial ability, but in the right deck New Construction has a lot of potential.

Edit: it should also be noted that you must have installable cards in hand to utilize New Construction ability, which increases the variance involved, whereas with Oaktown all you need is a single credit. This also means that using New Construction leaves you with less cards to pad out HQ, so be wary of using it when you have another agenda in hand

Corporate Town without burning your agendas, anyone? SanSan for free? Living the dream:) —
I don't really think the "rez for free" ability will be viable without Dedication Ceremony. The thing is, no realistic amount of free assets or credits is worth the Runner stealing 2 points and by the time you advance to that threshold, you are playing a very risky game. Dedication helps a lot, but even so, with New Construction in particular that means having a 3 cards combo in hand (New Construction, Dedication, SanSan), protecting it for a turn, spending next turn use ability to install/rez SanSan and hopefully have ice in hand to protect it too, whilst also having enough money to rez said ice. And so now you have a rezzed SanSan protected by a single ice and only have 2 cards left in HQ. Maybe you can FA an agenda out and maybe not. If the agenda was in hand last turn, then you are leaving yourself open to a Legwork score. There is just so much combo wombo and risk involved even with Dedication Ceremony. Free rez is cool, but I think realistically the only reason you would play this card is to spam assets, not set up FA power plays. —
SanSan City Grid doesn't help this card come online faster. The 'free rez' specifically references advancement counters á la Underway/Oaktown/Hollywood Renovation. You can, however, try and abuse Blue Sun with it, constantly recycling some part of a glacier, such as an Off The Grid, or even a Mumbad Construction Co. with some way of utilising the free advancement counter (Fire Wall, Ice Wall, or even something cheesey like a GRNDL Refinery) —

Turns News Team, Shi.Kyū and Domestic Sleepers into paid ability speed program/resource/hardware tutors, which by itself is pretty good stuff. However, it is meta dependant, which means unless you don't mind the variance (which you really should), you want support for this card.

Fortunately, Fan Site is in faction and does the job. But then you have at least two resources that cost precious clicks to draw and install just sitting around not helping you win until you or the Corp scores.

The other option is to just ditch an actual Agenda. In some circumstances this can be worth it. Going up against a kill deck, and worried that that agenda you just stole means you are about to see Midseason Replacements? Forfeit it and go grab a Plascrete Carapace. But then Film Critic does you one better and let's you keep the agenda for 2 clicks, and is much more useful in other situations. Or maybe you need a breaker to threaten a scoring remote and you didn't really need that Hostile Takeover to win if there's a Global Food Initiative waiting for you inside.

However, this is Shaper we are talking about. You have plenty of program tutors already. And 3 influence is a hefty cost for a card that does you nothing most of the game. Iain Stirling: Retired Spook is a possibility, but he'd probably rather see Data Dealer.

There are are certainly some good plays here, but the high variance and low splashability means this card is a meta call at best and a dead slot at worst.

' You have plenty of program tutors already. ' —
' You have plenty of program tutors already. ' Ahh, but not hardware or resource tutors. This could be a good way of playing LOTS of singletons and being able to scavenge, test run or SMC them, and then grab resources and hardware with this. —
I maybe wrong but News Team and Shi.Kyu are ambush assets, so they shouldn't count as forfeiting an agenda. —
Once they are in your score area they are agendas. —
It specifically says "...add Shi.Kyū to his or her score area as an agenda..." so once it's triggered, it is an Agenda, and absolutely can be forfeited this was confirmed in the FAQ back when Shi.Kyū was released —

With the release of Data and Destiny, this card deserves a second look. A few things:

  1. This card is not unique. Stacking these up against a trace heavy deck (I.e. SYNC: Everything, Everywhere) can quickly make those Data Ravens and Gutenbergs much less of a pain to run through. Could you use link instead? Sure, but why not both?

  2. Eventually you will be dealing with tracer sentries with breakers anyway. So why include? How about Ash 2X3ZB9CY? Or SEA Source/Midseason Replacements? Bernice Mai? Or even Troll?

  3. The creds gained when the Corp rezzes ICE can quickly pay back your investment. This is especially good against Spark Agency: Worldswide Reach, denying their tax on Pop-up Window and other ad rezzes. Again, did I mention this card stacks?

  4. Combos with Emergency Shutdown, Muertos Gang Member and Crescentus. If you have 3 installed, the Corp has to seriously consider whether it is worth rezzing something a second or third time and giving you free monies.

If the card only had one effect or the other, it wouldn't be worth it, but having two relevant effects in one non unique, one influence card gives it potential at least. It would certainly be cool to run a three deep server with Ash installed and 3 of these out: you get a free Stimhack and Ash has a base trace of zero. Something to think about.

Works pretty nicely alongside Collective Consciousness as well —
I like this card. Having The Supplier makes it a lot easier to install. I like the idea of making a Sunny deck, with her console, 3 of these, 3 Power Taps, and 3 Rabbit Holes. Probably hard to get up and running, but amazing once it gets going. —
Truth be told, Sunny is amazing once she gets going no matter what economy package you choose. The problem is getting her going... —
I'd wager that FFG originally had this cards as +1 link, then decided it was too strong with Underworld Contact. Lame! would have been worth 2 install - as is, i think it should only have and install of one because the runner doesnt have control over when they gain credits with this. —