Legality (show more) |
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Standard Banlist 24.09 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Packs |
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Council of the Crest |
The Devil and the Dragon |
Reign and Reverie |
Uprising |
System Gateway |
System Update 2021 |
Parhelion |
The Automata Initiative |
Rebellion Without Rehearsal |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Corp - TAG | 0 | 0 | 0 |
End of the line | 0 | 0 | 0 |
R+ Kill, Oct 5th standard Tournament | 0 | 0 | 0 |
Fly on the Worlds Hall Wall (39th at Worlds) | 3 | 2 | 0 |
Include in your page (help) |
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Through the beauty of wordless communication via Netrunner tournament I was convinced that R+ Kill is still real and can hurt you. I was sitting there in a lovely game shop in Nottingham, just manifesting Quetzal's meme potential when I looked over to the game next to me and saw @chonkyseal
fighting something truly horrifying (see @jan tuno
's delightful poetry for the original).
Now one of my thoughts (as a well adjusted adult) was "what if I could be the one playing the horrifying murder deck that forces my opponent to do all the thinking??". That said, @palmtree
has also been trying to convince me to join Team Murder for awhile, but my objection was always that a well practiced opponent could play around the kill lines. Then I saw a bunch of incredibly talented Netrunners had lost to the deck in a tournament setting and it made me think of Captain Kirk:
It is possible to commit no mistakes and still lose..
The rest of the quote betrays that it's intended to be a comfort when things are arrayed against us.. but (again well adjusted), what if I was the array?? And my opponent could be trapped by their own knowledge???
This deck does have a scoring plan, but the secret is that it's to 4/5 points..
I've played this a decent amount online (sorry to all my opponents) and while a few games were won by scoring out, others by mistakes or someone getting unlucky, the majority were won by the threat of scoring out forcing my opponents to take risks they wouldn't have otherwise. Hence the funky agenda suite, hear me out..
If you've scored two 2-point agendas and a False Lead then you've probably already won even through tech pieces:
At 4 points any 2 unrezzed cards could also be Holoman + Degree Mill so need to be checked by the runner.
Similarly, any 2 unrezzed cards could be Orbital Superiority + Holoman, so they can't end the turn on 3 cards or you can score Orbital then send over your guy.
Except we run 3x Behold! so any card they check could also spell their doom. Multi-access is therefore also a bit dangerous..
Not to mention that all unrezzed ICE is also either 2 net damage or a tag until proven otherwise...
Then if you trash anything or find an agenda you're probably going to get Oppo Research-ed....
These are just some of the things the runner must consider. Unsurprising then that (given the available information) the runner can effectively make no mistakes and still lose.
The kills are pretty rote, ideally you want 8c and the runner to end the turn with some tags. Sometimes you get them with Behold! (or they get unlucky accessing R&D/HQ), sometimes it's an Amaze server, often it's Oppo when they don't have the capacity to deal with it.
False Lead makes this all easier since as soon as they're on 2 clicks and some tags you can just forfeit it and attempt to do some harm:
Pivot finds (and potentially plays) a piece of the kill as needed. Or finds you Oppo / Your Digital Life at a key moment, but is very much a backup. Probably quite cuttable. Typically you'd rather get Gaslight to do the thing or just draw into the pieces.
Sometimes you only need Mindscaping -> EotL; just consider what tech they may have. E.g. against Steelskin Scarring we can play the odds and use Mindscaping to reduce the chance of hitting one.
Odds aren't bad for some situations if you gotta gamble:
Other odds aren't great (don't recommend).
There's lots of room for antics in this deck (see below), but you have a few things you need to achieve relatively quickly:
There's lots of ways to play, but I think having 1 "main" remote with Unsmiling Tsarevna in front of it to push things through works quite well. This is typically taxing enough that the runner won't hit it every turn giving you space to do the things you need to.
If they have ICE destruction or efficient ways in then it's time to fall back to a classic shell game where they still have to play around Behold!, Oppo, Amaze, and agendas that give them tags.
There's lots of silly things you can do; almost all your installs can very reasonably be one of a several different lines. HQ and R&D are in a quantum state of all Behold! or agendas that give you tags. If anyone asks, you always have the kill in hand (except when they have Burner).
If you too hate Capital then, here's some ways to dismantle it's power:
Thanks to @cobrabubbles
, @J0N4LD
, and @not_yeti
(plus anyone else I've missed) for organising a really great tournament.
@Bartimaeus
for giving me a better name for this deck than "Do The Murder".
Thanks to all the players who made the event a really lovely day and who were really welcoming especially to newer players at their first tournament (thanks to my buddy @alex
for agreeing to play despite only remembering Netrunner last week). Also our crew from Sheffield who got up waaaaay too early to drive down.
Special thanks to everyone who was very supportive and encouraging when I was a bit nervous about playing in the cut. Especially @cobalt
who gave me a stern talking to about how I gotta belive in myself <3 I may have gone out in the first elimination but I still had a great time and it was by 2pts to 0 so I feel like I had a decent shot.
Be the impossible situation you want your opponent to be in.
I'm so sorry
3 comments |
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23 Sep 2024
holzpubbnsubbe
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Awesome writeup! Congrats on the placing!
...
Did you have to? D: