Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Intro
I've been experimenting for some time now with this setup, and I've been having some pretty good results, thought not without its pitfalls.
Leading into this, I am a through and through Anarch player, as I have always been a fan of their disruptive style of play, with their ability to, rather than advancing their personal board state, they focus on disrupting and outright destroying my opponents' state.
Core Strategy
With that in mind, I bring forth a somewhat strange pick given my background, with an Andromeda deck. The core of this deck lies with Hemorrhage and Doppelgänger.
With these two components, you can continue doing what a runner is supposed to do, namely running, while building up a small bank of virus counters, to have an on demand Wanton Destruction.
Once you have your full combo set of two Hemorrhage and Doppelgänger, a turn can consist of
Run + Dopple Run
Hemmorrhage x 2
Flex Click
Supplemental Strategy
R&D: The ability to pressure R&D is created through R&D Interface. This combined with the ability to keep HQ devoid of cards offers a powerful lock on the corp.
Economy: Of course, the defining card of the faction, the card that strikes fear into corp, Account Siphon. By keeping the corp poor, this ensures that, despite running two servers per turn, they will have difficulty rezzing something that will make you too poor to run again.
Economy
To supplement the "Run everywhere" style of Criminal, I have added in resource based, click-less economy through
Assisted by the use of Career Fair.
As well as run economy of Dirty Laundry and Account Siphon, which leads into getting more Hemorrhage counters.
Draw
Simply by being Andromeda: Dispossessed Ristie, I have alleviated the need for a powerful draw engine, which is important, as I need to draw into, if not all, but some key components.
Adding in Earthrise Hotel I felt was usually enough, though I have experimented with options such as Mr. Li.
Flexible Cards
Déjà Vu - Definitely a meta pick. Using it in conjunction with Same Old Thing helps a great deal, as it deals with program trashing. Consider replacing with Djinn to get the Hemmorhage out faster, or Plascrete Carapace for Scorch protection.
Inside Job - My answer when I need to badly get into a server. With their Ice spread think, usually its a single big ice that is protecting a remote.
Thank you for reading through it all! Suggestions, Questions are all welcome.
1 comments |
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15 Aug 2015
EnderA
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Firstly, Hemorrhage + Criminal aggression is an interesting deck idea, and I think you do a good job fleshing out one route for the deck.
Unfortunately, Hemorrhage's trash isn't random. The Corp gets to choose what they trash. So while this does create pressure on them by increasing their agenda density in hand over time (since they will probably be trashing mostly non-agendas, or spending Jackson Howards on the trashed cards), it's not a Wanton Destruction. Saving up for using it 4 times in a turn can be devastating, though.
To combo with this, it is critical to be confidently able to access scoring remotes (or otherwise threaten them for attempting to score), because they will be pressured to get rid of agendas somehow - probably either Jackson-ing them back from archives or scoring them.
That makes Passport a very poor icebreaker in this deck (as it is for most. It basically requires an R&D-lock commitment.) With one (ETR) code gate on a remote, you likely get 4 accesses total, assuming you only use Cerberus "Rex" H2 on the remote, and once per access. Sure, ideally you can Déjà Vu it back after trashing it with a program install and then installing it back, but that's a lot of conditions when you have 1-of each. Then your Special Orders are spread thin, too. When you need a decoder... which do you pick?
In my opinion, just replace the Deja Vu + Passport + Rex with ZU.13 Key Master + Special Order and whatever. Zu even costs no memory with 2 link, synergizing with your Data Folding. If you'd like, you can also replace Corroder with the new GS Sherman M3 that also takes no memory with link. Those changes would make memory more flexible, in case you only see 1 Dyson Mem Chip. Then again, if one of your breakers gets trashed... Well, then you'll likely wish you had a Faerie (all destroyers are sentries, although there are some non-destroyers that can trash programs. Aggressive Secretary would be your biggest problem.)
Side-note: Only having 3 sources of link may prove to be insufficient for reliably triggering Underworld Contact. Access to Globalsec is the only non-influence non-console other option available. Even adding 1 would significantly improve your odds of having the combo. The ideal number? Depends on how reliable you want it. The chances of drawing at least one of them in your starting hand of 9 cards with 3 sources is around 50%. With 4 it's 60%. With 5 it's 69%, and with 6 it's 76%.
What is the purpose of Mimic in this deck? Is it to stall until you get Femme Fatale? It's only better than Femme for sentries of exact strength 3. For higher, it can't be pumped, for lower, Femme costs the same. Faerie could fill that void (pre-Femme safety.) It's even very useful post-Femme - Save lots of money on Komainu or Janus 1.0.
Sadly, Hemorrhage eats up a ton of influence in Criminal. Shapers get Self-modifying Code and Clone Chip, so they can run a singleton, but Criminal doesn't have Program-searching, just Icebreaker-searching, and you can only reasonably fit 2 Hemorrhages in this deck, since 4 influence will be spent on breakers at minimum (for fracter + decoder) unless you want to gimp your breaking capability (which would be rough for a run-spamming deck). Swapping one out for 2x Djinn might work, but would spend a lot of resources just to get out 1 card. Adding a Djinn on top of 2 Hemorrhages would necessitate removing R&D Interface, and I think is a more viable option.
I know it sucks, but I'd throw in at least 1 Plascrete Carapace. Kill decks are real, unless you're certain your meta doesn't have them (which is unlikely.) It doesn't cost any influence, and many matchups are only possible with one. Some matchups are quite risky without two.
Those are my suggestions, but take personal experience over my theorizing if playtesting proves differently. Let me know your thoughts. Brew on!