Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Tournaments | ||
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Proud Lion Store Championship. Cheltenham and Gloucester | #13 of 37 | elvortel |
Packs |
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Core Set |
What Lies Ahead |
Future Proof |
Creation and Control |
Double Time |
The Spaces Between |
First Contact |
Up and Over |
Old Hollywood |
Democracy and Dogma |
Blood Money |
Escalation |
Intervention |
Quorum |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Smoke - Unified Team Runner Deck | 0 | 0 | 1 |
Smoke MWL 1.1 | 0 | 0 | 0 |
Include in your page (help) |
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A small pet project of money and breaker efficiency which went undefeated at the Swansea store champs. We don't need another full description of why Temüjin Contract or Net Mercur is good, so let's just get to what this deck wants to capitolise on.
It's all about efficiency. NEXT Bronze and Hive are among the common pieces of tax ICE that tends to bleed away Smoke's credits, so in combination with Şifr I've been using Paintbrush to convert more sub-heavy, taxing ICE to Sentries, and then break all subs for "free" using Smoke's ID stealth credit with Switchblade. It also works the other way around, converting ICE from Sentries to Barriers if you simply cannot spare the stealth credits on a Sentry-heavy server, and your Net Mercur is just nowhere to be found.
Peace in Our Time worked out wonders for me throughout. Going from 1 to 10 credits in a single click is such a boost, it helped a lot against CtM match-ups and other tag-tastic corporations.
Multi-access comes in the form of Indexing. There's no tempo loss for playing it compared to installing R&DI, you get 5 cards worth of deck info to switch around, and it combines perfectly with "Freedom Through Equality". Getting these turn 1 when the corp can't ICE R&D effectively can be a game changer, and we all know Smoke has the potential to be super aggressive.
Final Thoughts - I'm going to experiment with Paintbrush further, though I have felt the pinch losing the additional cloak through memory issues. Switchblade has done so much more work over Dagger, and I do value Indexing over The Maker's Eye in this deck. Peace in Our Time has been a great asset and I want to keep playing it, especially when it helps trigger Beth, and Şifr is....Şifr...it's great in Stealth decks to save you spending those extra Stealth Credits.
If I was to cut cards for anything else it would probably be Salsette Slums, but thankfully Smoke's aggression with plenty of econ cards was able to keep on top of the HB nonsense.
So grab your paintbrush and become a Stealth Artist! Thanks for reading.
26 comments |
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1 Feb 2017
CodeMarvelous
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1 Feb 2017
CodeMarvelous
The fact that you can break Curtain Wall for one stealth credit in this deck is also hilarious. |
1 Feb 2017
InanimateLog
Paintbrush decks have now won the Swansea store champs for 2 years in a row. |
1 Feb 2017
Mechanoise
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3 Feb 2017
Myriad
Also, is Houdini not slightly better if you can turn two prices of ice into code gates and break then both for one pump? I guess it is not as necessary with Sifr... But it might help your stealth creds go a little further. |
3 Feb 2017
Mechanoise
I tried Houdini first but ended up switching back to Refractor simply because of the pump costs. Naturally when I had Paintbrush in mind I wanted to use Houdini to get maximum benefits, but the truth is you don't end up leaning on Paintbrush all that much; it's more about spending that click to paintbrush the pieces of ICE you simply CANNOT justify breaking on a constant basis. By all means Houdini is worth re-investing thought into, but you want to be careful you don't fall into the trap of spending precious clicks to constantly paintbrush - art is a delicate medium, and too many strokes spoil the canvas ;) |
3 Feb 2017
Mechanoise
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4 Feb 2017
fancywookiee
Love the deck, bud. Congrats on a well-deserved win. Cardiff steals the Swansea crown again ;) |
4 Feb 2017
Mechanoise
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5 Feb 2017
Pilgrim
Great deck. Have you encountered issues with grail ice? I have been considering adding one Atman for this. I have also enjoyed using Equivocation in place of Paintbrush. |
5 Feb 2017
hlemmur
Love the deck; I had been experimenting with smoke/paintbrush to use switchblade to deal with hives and the like but hadn't considered either sifr or peace in our time. Did you consider mirror and using the influence for career fair? I have found that being able to install net mercur for free or temujin for one early doors makes a huge amount of difference to my tempo. Also how did you cope with tag punishment? |
5 Feb 2017
Mechanoise
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6 Feb 2017
Mechanoise
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7 Feb 2017
tzeentchling
Did you consider GS Sherman M3 in place of Corroder? With Şifr support her breakers become extremely efficient, and combined with Paintbrush that gives you a stealth and a non-stealth way of breaking multi-sub ice. |
8 Feb 2017
Mechanoise
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8 Feb 2017
TheFutureIsWeyland
As a disclaimer, I am rather bad at deck building. That being said, I've been playing this deck a bit this week and a couple questions have popped into mind. 1) Why Clone Chip? I can't help but think perhaps +Levy AR Lab Access -Clone Chip -Corroder +Paperclip feels about the same. 2) Why the single plascrete? It will prevent you dying from a singular boom. And because of this, it might be worth keeping the clone chip, ditching the Corroder for a Snowball or Inti and putting in Aaron Marrón 3) What's the plan against net damage? |
9 Feb 2017
Mechanoise
1) Clone Chip is useful for a number of reasons: Brings back SMC after using it to use it again, brings back a program from destruction, brings back a program sniped from hand due to net damage. Levy for a program retrieval doesn't feel right, especially at 5 credits and the tempo loss. Normally I want to close the game out before I'd need to Levy. At the Bristol Store Champs I was facing a remote with 5 pieces of ICE, the front and back ICE were ETR Code Gates and the rest between were program trashers - I dropped the Clone Chip, broke the first ICE, let my entire rig get destroyed during the run and then Clone Chipped the Refractor back to break the last piece of ICE and steal for the win. 2) A Single Plascrete forces a Double-Boom or Triple-Scorch to kill, it's a deterrent or at least a slow-down for the flatline. This deck was before the time of Railgun's rise, and instead of Aaron I'm considering changing Corroder for Inti and adding a Salsette Slums. If I can Salsette a Boom away that's effectively removing the teeth from the gun. Aaron is good, but if I was going to include him in a deck I'd feel better having 2, or a means to tutor him. 3) Plan against Net Damage - Don't die ;) - Jinteki decks can be a problem, Feedback Filter would be way too costly for this deck. Jinteki's 1000 cuts decks don't tend to be ICE heavy, so I'd probably try and Install my breakers when they show up before I lose them, find the Film Critic, and Index like crazy. |
10 Feb 2017
SourSweet
I Would say this deck produces almost unlimited runs... strong early pressure. Weak against net dmg... but I solved that with 1 Levi 1 Same Old Thing 1 Ghost Runner -3 Dirty Laundry It has enough money from Temujin cause you will almost get trough the servers relatively cheep |
This is brilliant. I love it, you have found a completely different way of dealing with NEXT Silver that I hadn't even considered.