An early game stall card with bioroids or Turing, but don't expect it to last more than once. As a fail-safe to protect an agenda, this will stop any last-click runs or stop someone running through too many subroutines. The reasons this sees no play are significant: 3 to rez and 1 to trash, which relegates this to single-serving status. For the cost, a single piece of ICE, say, Enigma lasts longer, is a continued cost to the runner, and is zero influence.

Use only with a ton of bioroids if you keep having your agendas stolen by clicking through. If you have to use this, consider some Encryption Protocols to keep this around longer.

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To add on to this, Ronald Five would be an excellent tax to trash this card. —

A little piece of paradise with a high AP total. This card sees play for two reasons, its effect and its point value.

1) Utilizing its great effect to bury servers in ICE and make glacier decks much more economical. Since it is a neutral agenda, it doesn't matter what faction you want to make into an unbreachable sheet of ICE, this will help you drift into a favorable position. The effect is stronger the earlier in the game you score it, however, which is a major drawback with its 1 per deck rule. If you build a deck around this, absolutely bring Fast Track (or potentially Aggressive Negotiation)for consistency. If you pull this later in the deck, its effect is wasted. Which brings me to:

2) This is a 5/3 agenda, suitable for any deck that wants low agenda density. With the addition of Vanity Project, using the Fragments to fill neutral space might fall out of favor, but that still requires influence.

Consider this card if you are using Haas-Bioroid: Engineering the Future to keep earning the credits for installation instead of losing value as the game goes on. This is also strong for Jinteki: Replicating Perfection if you want to stack your centrals with horrors.

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It's also great in Blue Sun who likes to bounce and reinstall ice throughout the game. —

Get ready for a upgrade that turns this card into a program-murdering demon: Keegan Lane. This fine gentleman plus the tag from encountering the raven means the runner's programs are screwed. Unless the runner has Femme'd every Raven, or has a few Inside Jobs, this is a massive roadblock in a runner's setup.

Include recursion or multiples against post-Data and Destiny NBN decks. Relying on one copy of a breaker and facechecking into this combo will probably end the game.

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Am not sure its going to work with FC & NACH combo and Hunting Grounds theirs a few more ways to get round Data Raven —
Sacrificial Construct end this combo pretty fast... —

A double with incredible setup requirements to justify its costs and overall difficulty. For starters, you need to have been able to tag the runner to at least the level of ICE you have set down, unrezzed. However, depending on the cost of ICE in your deck, even one tag can make a huge difference. NBN has several pieces of high-cost ICE, such as Thomas the Tank Engine, Tollbooth, Flare, and even Information Overload, which also has serious synergy with the tag-storm that this event loves to see. This can be a poor man's Oversight AI with even one tag, but having to tag the runner makes this much more situational. Combined with an already advanced Breaking News, this makes for a very efficient maneuver.

However, against my sparring partner, the Hail-Mary play of Midseason Replacements into Shoot the Moon has led to rezzing at least 5 cards at once. If you can create a scenario where you have both of those events in your hand along with an agenda that you are okay with losing, such as TGTBT or Explode-a-palooza, then you should aim for the stars! News Team, Restructured Datapool, or SEA Source can work as well with this as well, just not as well as Midseason. With a traditional deck, this event is probably not worth it. However, if you plan to drown the runner in tags AND have expensive ICE, add this event in! However, since it is hard to tutor, don't expect it every game.

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A few thoughts: unlike Oversight AI, the ice isn't destroyed when they break it. Additionally, the upcoming identity SYNC makes it more difficult to remove tags, increasing the chance that they will have one. —

The least subtle sentry around, this card does nothing when first rezzed. Much like a real lumberjack clearing trees, this card is obvious and makes a lot of noise before it damages bystanders. Replacing "Timber!" with "endlessly advancing this ICE", both are clear signs of danger. With no free way to break sentries like Bird Lady does for barriers and Yog for code gates, each advancement will usually cause the runner to pay at least 1 extra per token. As such, it could eventually become a huge paywall in a glacier deck. It has synergy with Satellite Grid so it actually does something when rezzed, as well!

On the downside, so many cards are much, MUCH better than this. Net damage is a rarity in Weyland, but there is almost no way to force it on. This cannot be sneakily advanced while unrezzed like Ice Wall or Nebula, so the runner will know exactly the cost to get past this every time. It's 5 and an advance before this card does anything, as well. If you need to diversify damage in Weyland for some reason, this is not the answer you are looking for. Jinteki is the king of net damage for a reason, pick up a Komainu to (probably) deal more damage for the same starting cost. Or, if you like ICE that does nothing when rezzed, check out the slightly more useful Tyrant.

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The problem with this ice is Parasite. When you spend credits to advance it, it gets wiped out and you lose all those advancements. Same problem with Tyrant. —
It'll only get better with pad factory, and hopefully someone will make a decent deck with this and blacklist in it to avoid instant parasiting, so woodcutter sees more play. —
No free way to break sentries? How about Faerie? Sure, it gets trashed, but it will get you through when you need it. Or buy you enough time to find Switchblade:):) —
Yeah, Faerie does it in a pinch, but not as reliable as the others! And Switchblade, oh lordy. Lumberjacks apparently get toasted by fancy knives. —
In my head I'm thinking, in Jinteki... throw it on a scoring remote that you'll only use once... once it's rezzed don't put anything behind it so the runner has no reason to parasite it... Slow advance it to 6 tokens while setting up wormhole and Marcus batty on another server. Then let the runner play Russian roulette psi games. It sounds damn near impossible to setup, but I am going to try it! —
Wormhole and Marcus only fire a single subroutine though so you'll only be doing 1 net damage. Neural Katana or anything that does brain damage would be better for that sort of play. —