Touch-Ups (đ) is like âShipment from SanSan + Salem's Hospitalityâ.
Notes
It:
- compresses advancement (costing the same clicks/credits as taking the basic advancement-action twice) with disruption (taking out two of your choice).
- deals âpseudo-damageâ. The cards: get reshuffled, not trashed (the Runner can redraw them, but SS / SF don't trigger); and aren't random (by default, just choose
event
for the widest choice).
- is an Operation (triggering Nebula/etc, unlike the basic-action.)
- has an implicit
Play this operation only if there is an installed card you can advance.
. But advanceables need not be accessible.
For example:
- You can IAA a
5/3
while âburningâ two cards that could steal the agenda. Like pushing a Next Big Thing, while taking out some run-event that would help them breach it (or even an icebreaker if you chose program
)? Or in Jinteki, for Fujii Asset Retrieval, while âsoftening upâ the grip? (IDK.)
- You can also just âtouch-upâ a Mestnichestvo, if you want to shuffle away two cards (EG. Steelskin Scarring) and then kill them (EG. End of the Line).
Custom
While I love this âPlay-by-Advancingâ text, what if the payoff weren't for setting up a kill (by damage, tagging, etc)? But strictly for click-compression/tempo-positivity (AKA. the âThe Reeducation Problemâ). For example:
[$2] OPERATION: Double - Gray Ops
đ´ (jinteki 3/5)
As an additional cost to play this operation, spend [click].
Place 2 advancement counters on an installed card you can advance. If you do, remove up to 3 (power and/or virus and/or credit) counters from installed Runner cards.
What if the effect scaled with any other (later/earlier) additional advancements? For example:
[$2] OPERATION: Double - Gray Ops
đ˘ (weyland 3/5)
As an additional cost to play this operation, spend [click].
Place 2 advancement counters on an installed card you can advance. If you do, the Runner loses 1[$] for each advancement counter placed on a card this turn, then you gain 1[$] for each credit lost this way.
What if there were an explicit bonus for advancing in-root/non-ice cards? Thus incentivizing you risking an agenda (or baiting with an asset) that's telegraphed. For example:
[$3] OPERATION: Double - Gray Ops
đŁ (haas-bioroid 3/5)
As an additional cost to play this operation, spend [click].
Choose 1 installed resource with printed trash cost 2[$] or less.
Place 2 advancement counters on an installed card you can advance. Then:
⢠If that card is in the root of a server, add the chosen resource to the top of R&D.
⢠If that card is protecting a server, add the chosen resource to HQ.
Flavor
RE the artwork:
- It looks like the Wall of Faces from Game of Thrones (very creepy). But in Touch-ups, the âfaceshifterâ isn't shapeshifting assassins in a death cult (like the Faceless Men); they're a âcelebrityâ in a slave contract (ë
¸ě ęłě˝) .
- Those faces of different races. In William Gibsonâs Johnny Mnemonic, some white fans of Sony Mao do plastic surgery to get âchicâ epicanthic folds... which is so much worse than white dreads (LMFAO), but unfortunately probably prescient. But in Touch-ups, it's the idol getting non-elective surgery (not the fan getting it electively).
Dr. Graeber, first let me say that I appreciate you for leaving reviews of Netrunner cards even five years after your death, which came far too early. On the subject of Doomscroll, I compare its facecheck to that of Mausolus with fewer than three advancement counters if the runner is untagged. Unlike a Mausolus, the runner cannot simply keep running through this ice. For three credits, this is a seriously-taxing piece of ice on centrals or a single-iced economy asset in a Fully Op deck.
— josephlaizure