Last updated
TLDR
Currently 80% on Jnet out of 10 games.
Premise
With the recent ban of Bellona let's have a closer look at it's competitor Degree Mill. The way how Degree Mill protects itself can be just as good as Bellona's, if we lean into it by uninstalling a lot of the runners cards. And preventing them from reinstalling stuff.
The bad part about Degree Mill is, that it is tempo negative. Luckily RWR brought a lot of tools for scoring agendas clicklessly.
Game Plan
It is very helpful to score out an early AR-Enhanced Security, and it is worth it to go broke on turn 2 to do so. But it is by no means necessary. Get your assets on the table and advance advanceables (Ice Wall, Mestnichestvo) with them. HQ should be protected with something annoying, like Jua or F2P, but against Crim something that ends the run is better (Mestnichestvo shines against Crim). R&D can be protected much later, but is usually helpful. The Powers That Be and License Acquisition are here to get back your trashed assets, so we don't need to recur them all with Spin Doctor.
Try to score the helpful small agendas early and close the game out with a single Degree Mill. Once you are going, you can score an agenda every turn and still have clicks to make the runners life hard.
Generally, be confident and brash.
How does it play?
I think it is a lot of fun to play. I also think it is not too frustrating to play against, because you can still do stuff and make decisions, just don't install too expensive toys all day ;-)
Cosiderations
I haven't tried Oppo Research yet, because I think Threat Assessment is more in line with our game plan and cheaper to play.
License Acquisition doesn't seem to be doing that much here, because our assets and upgrade do not cost a lot - I'd be happy for suggestions!
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NBN is fine without Bellona | 11 | 5 | 4 |
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