I Created the Matrix (Post-Rotation + Banlist Friendly) 1.1

Umbreomancer 156

You have many questions, and although the process has altered your consciousness, you remain irrevocably human. Ergo, some of my answers you will understand, and some of them you will not. Concordantly, while your first question may be the most pertinent, you may or may not realize it is also irrelevant.

Why are you here?

This deck is the sum of a remainder of an unbalanced equation inherent to the programming of Haas-Bioroid. It is the eventuality of an anomaly, which despite my sincerest efforts I have been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden to sedulously avoid it, it is not unexpected, and thus not beyond a measure of control. Which has led you, inexorably, here.

The objective of this deck is simple. Your intelligent creations wield power unmatched by the ICE of other corporations, and their strength and skill leave windows of opportunity wide open for you to exploit, whether it is to stockpile food Globally, recruit a Sales Team of your choosing, or profit off the backs of your intelligent constructs via excavation of Martian resources.

Each construct has their own strengths and weaknesses; some will, through their aesthetically pleasing forms, bring funding which will be at your disposal. Others will actively work to keep foreign corruption out. The point is to work carefully; when the corruption passes a defense, it is imperative that you use the opportunity to bring reinforcements. However, the dear Fairchild, who has evolved beyond the weaknesses of normal bioroids, must be kept secret at all costs. It is your trump card and should not be revealed before you wish to enact its defenses. Similarly, Alan Turing's progeny, being not of the Bioroids, is designed to surprise corruption and keep it out.

There are those, of course, who refuse to play by normal rules, who will DDoS or invade from the inside in their attempts to circumvent you, and thus a more proactive approach must be taken. Use this opportunity to attend the Executive Boot Camp, where you will learn how to awaken your legions without the need for an outside force.

While we are the strong, and wish not to sully our perfection with friendly yet foreign influence, we must admit to the opportunities presented. When artificial intelligence is outwitted, on can always rely on a pure battle of wits, corruption versus perfection. No middle-men, no bioroids, just you against the runner. He can end the invasion, immensely damage the invaders, or destroy their equipment, be it the coded weapons or Gauntlets and Maws of destruction (if I recall there is one specifically who specializes in both this destruction and punishing the invaders for poor decisions.) Your choices are as varied and dangerous as they are subtle. Choose wisely.

Which brings us at last to the moment of truth, wherein the fundamental flaw is ultimately expressed, and the anomaly revealed as both beginning, and end. There are two choices. The door to your right leads to the employment of this deck, and the salvation of your win-rate. The door to the left leads back to NRDB, to others, and to the end of your success. As you adequately put, the problem is choice. But we already know what you're going to do, don't we? Already I can see the chain reaction, the chemical precursors that signal the onset of emotion, designed specifically to overwhelm logic, and reason. An emotion that is already blinding you from the simple, and obvious truth: this deck is going to win, and there is nothing that you--or anyone else--can do to stop it.

P.S As soon as Ikawah Project is out, I'm replacing the Global Foods with those so I can turn the Fairchild 2.0's into Fairchild 3.0's.

Changes: Dropped Jeeves, added Marcus, changed the ratio of different bioroids around. Feedback is greatly appreciated.

2 comments
12 Oct 2017 znsolomon

Hi there, an avid AoT player here :D. Just wondering, how often did you get zed/batty to work? I've found it really inconsistent, and instead just load up on cheap ice (fairchild 1.0) to guard archives vs maw/alice. I think it's better to account for the opponent's console than play 2 pieces of ice that are near-blank without support, but I'm curious how it's gone for you.

12 Oct 2017 Umbreomancer

@znsolomon I did originally put Batty in here specifically to blow up consoles with Zed, and it's worked a couple of times, but I've kept him in because he's really good when you can tell that there's an Apocalypse or Counter Surveillance run coming (I actually had a guy concede since I Battied him out of Archives twice when he was trying to Apoc.)

As for Zed, he usually does pose enough of a threat to the runner that they'll break him rather than run through, simply because I always stick him in front of HQ. Just the threat of blowing up their Maw or Gauntlet or Nexus is pretty good, and sometimes if their console or another bit of hardware (looking at you, Net-Ready Eyes) is giving me trouble, just Batty it up. The point is that the combo's good if you can fire it, but Zed's not bad on his own because for most decks, their hardware is fairly important. His third sub is just a bonus if they facecheck him and have to decide to click through him or lose their hardware.

Plus I just really hate Maw and think it should follow Şifr right onto the MWL.