Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Derived from | |||
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Go-Stop/Godori flower card deck (Hanafuda/Hwatu) | 3 | 1 | 3 |
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A Go-Stop deck, with a Netrunner corp theme.
The card selection is heavily skewed towards 2x core set duplicates and lesser-played cards.
I had previously published this about 4 years ago but the card pool wasn't large enough back then to correctly represent all the nuances of the double junk cards. This revision uses the larger pool of rotated / banned cards to fix the November double junk card and the September animal/double junk card which were not represented correctly in the first version.
Deal ten cards to each player, then 8 cards face up to the middle of the table.
If any face-up cards have the same faction and cost, stack them together like upgrades in a single server.
The first half of your turn, discard a card from your hand to the table. Attempt to make a pair of an existing faceup card with a card in your hand having the same faction and cost. If there are two matching cards, choose one of them. If there are no matching cards, you still must discard something.
The second half of your turn, flip the top card of the draw deck and place it with all the other face up cards in the center of the table.
Collect pairs: if the card from the first half of your turn made a pair, move that pair into your tableau, unless it became a three-of-a-kind during the second half of your turn. If the card from the second half of your turn made a pair, move that pair to your tableau.
Check for bonus ice penalty:
Check for end of the round:
3 upgrades are worth 3 points, unless one is neutral, then they are 2 points. 4 upgrades are 4 points; 5 upgrades are 15 points.
Any 5 operations are worth 1 point; additional operations past the first five are 1 point each. Also, any set of 3 operations from the same faction is an additional 3 points.
Any 5 assets are worth 1 point; additional assets past the first five are 1 point each. Collecting all three Executive cards is a 5 point bonus.
Any ten ICE is worth 1 point, with each additional ICE beyond the first ten counting as an additional point. Trap or Mythic ICE count as two ICE each. IT Department counts as an Asset or two ICE, whichever is better.
Each time the winner called Go counts as that many points, e.g. the first call is 1 point, the second call is 2 points, etc.
For every time a losing player had called Go, their penalty is doubled.
If the winner gained points from ICE, and the loser had fewer than 6 ICE, their penalty is doubled.
If the winner gained points from Upgrades, and the loser had no upgrades, their penalty is doubled.
Penalty doubling is cumulative.
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