If you want to see my corp deck and read my tournament report, click here. This deck list is all about theory crafting.
While I did play Smoke at the Belgian Nats and enjoyed it, I still went back to Sunny for this event because she has become somewhat of my signature ID. People actually came up to me at the event to ask if I was playing her. So yeah, this is the latest version I've come up with. The deck performed well, going 4 - 1, with the loss being against an amazing player who had a great start. I will go into some of my choices for the deck below.
I think the biggest pitfall of playing Sunny is relying solely on Nexus and her breakers to get into servers. This might be sufficient in the late game, when you are filthy rich, but early game her breakers are too expensive to install. Also, they are pretty bad against single sub ice and only really shine against edge cases (Tour Guide, Komainu, Endless Eula). That is why I think every good Sunny deck should play Aumakua. Not only does the turtle allow you to break single sub ice for one credit and bypasses the need to get 3 different breakers to deal with different ice until you really need to, it has unbelievable synergy with Sunny's cards. Jak gives you free counters, Nexus lets you dodge annoying anti AI ice like IP Block and Chiyashi, Sec Chip is a zero cost Dean Lister which works wonder for the non-boostable AI. I can't count the amount of games that I've won without installing a single GS breaker. You unfortunately need to play them, as other wise you might get locked out of double iced servers.
These two provide draw, tag removal, ice exposal, burst econ and get you virus counters, so you should definitely play these. Deuces Wild especially is one of the best cards of the format and great value in every match up
This probably is the most interesting include in the deck, especially at 3, but totally worth the influence. Worst case, you use this to find out whether you should bother going into a remote. Best case, this is another copy of Sure Gamble that gives your trusty turtle a virus counter to boot. It also deals well with shell game match ups, which you are not particularly great against. I used to run 2 but I found I wanted this in my hand way more often than I had one be dead at 3. Often corps will purge, thinking they get a scoring window, so you put down a surprise Sec Chip, play FC and then go in hard to steal their shit
I would never tell you three is bad, but two is enough imo, especially with lots of draw and the turtles.
Sort of catches people by surprise, as Sunny is usually more about drip econ than burst econ. Great for when you are set up and need that extra push to ride the waves. Also, deals nicely with MVT, Jeeves, and other expensive must-trash corp cards.
I used to not play these cards, but I often felt like I was just dumping Career Fairs, because I had no targets so I added 1 of each. Controversially, I don't think you need 3 DF in Sunny, as too many expensive resources slows you down and 4 drip per turn is plenty of cash.
Sort of a must in Sunny, as you lose hard to Scarcity and MTI is the best corp atm. Critic + The Source (as in one of my earlier versions) is nice to curb fast advance but it costs way more influence and time to set up. You win against FA by going fast.
Oh man, where to even start. Outside of the pirates and Jesminder into Liza, Sunny definitely gains the most out of being friends with the DJ. Steve is all-round amazing for recurring power cards and has helped me win so many games. When in doubt, you always take him and cackle maniacally as you run HQ, gain a free Sure Gamble or Deuces, steal an agenda, after which you pop Maxwell and derez an expensive piece of ice, only to install a new one. As far as other ID's go, Reina is good against a poor corp, Los is great when the corp has lots of unrezzed ice and you are ready to apply the thumb screws but need cash, Liza is ok with Citadel Sanctuary on the board. I find I never go into Hayley, as any situation where I would want her, Steve just helps more. Regardless, having options is good. DJ gives you options. So there.
This card was nerfed hard, but it is still amazing tbh. 1 link for 1 credit is great value, you want to see it early to make your Office Supplies playable, and you can still apply early pressure by running a remote, forcing a rez, running hq and then popping Maxwell.
Both are strong but situational. You only play Black Hat when you are winning and want to go for game, and White Hat is fun to slow down corps but is often just a staller. If you want to play multiple, pick white over black.
Obviously because of your high link, when you pop this, you are pretty much guaranteed to dodge HHN or Snare when you can't afford to take it on the chin. Also, Sea Source Azmari is a strong deck and they can outmoney you after an expensive run. But not twice. This card is extremely versatile, so it is def worth a slot.
4 influence for a high stakes run where you potentially whiff is a bit too risky for my liking. Likewise, I'd rather pay the iron price for Nexus and spend my influence elsewhere.
I hope this has been informative, and that you give Earth's best mom a chance at one of Nisei's upcoming events. Keep it Sunny, lovely people.
24 Oct 2018 Aerosaucer
24 Oct 2018 Cpt_nice