Event • Cost: 2 • Influence: 1

As an additional cost to play this event, trash an installed resource.

Gain 7credit.

With each passing day alone, Hoshiko found it harder to think. With each hour, the static grew louder.
Anarch • Photo Tammy Hann/Upsplash. Deep Dream • Downfall 1
Isolation
Hardware: Console • Install: 4 • Influence: 2

+1memory unit

The trash cost of each Corp card is lowered by 1.

The first time each turn you trash a Corp card, gain 1credit.

Limit 1 console per player.

Step 1: Apply to Problem.
Step 2: No more Problem!
Anarch • Olie Boldador • Downfall 2
Demolisher
Program: Virus • Install: 2 • Memory: 1 • Influence: 4

Install only on a piece of ice.

Host ice has -1 strength for each hosted virus counter.

When you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1 virus counter on this program.

*tap* *tap* *tap*
Anarch • Krembler • Downfall 3
Chisel
Program • Install: 4 • Memory: 2 • Influence: 3

click: Run R&D. If successful, instead of accessing cards, reveal the top 3 cards of R&D. Trash 1 of the revealed cards. Use this ability only once per turn.

"Net space is an abstraction, a white lie protecting fragile comprehensions. Do not limit yourself." -z\h/r
Anarch • Iain Fairclough • Downfall 4
Stargate
Program: Icebreaker - Decoder • Install: 2 • Memory: 1 • Strength: 1 • Influence: 2

Xcredit: Break X code gate subroutines. Use this ability only once per run.

1credit: Break code gate subroutine. Use this ability only if you have 3 or more installed virtual resources.

1credit: +1 strength.

Sing, sing as your heart desires!
Anarch • McGregor T. Crowley • Downfall 5
Utae
Resource • Install: 2 • Influence: 5

When your turn begins, remove this resource from the game. Choose a server protected by ice. The Corp may trash a piece of ice protecting that server. If they do not, the first time this turn you access cards from either R&D or HQ, access 2 additional cards from that server.

Anarch • Diana Simonova (Antheia Vaulor) • Downfall 6
Climactic Showdown
Resource: Companion - Virtual • Install: 0 • Influence: 1

When your turn begins or you steal an agenda, place 1credit on this resource.

Whenever you make a successful run, you may spend hosted credits for the remainder of that run.

When your turn ends, if there are 3 or more hosted credits, you must pay 1credit or trash this resource.

Friends break your walls.
Anarch • Izzy Pruett • Downfall 7
Fencer Fueno
Resource: Connection - Seedy • Install: 4 • Influence: 5

The first time each turn you install a virus program, place 2 virus counters on this resource.

When your turn begins, you may remove any 2 virus counters from your installed cards. If you do, draw 2 cards unless the Corp trashes the top card of R&D.

"...well, I'm laughing."
Anarch • Wyn Lacabra • Downfall 8
The Nihilist
Resource: Stealth - Companion - Virtual • Install: 1 • Influence: 3

When your turn begins or you steal an agenda, place 1credit on this resource.

Spend hosted credits to use programs during runs.

When your turn ends, if there are 3 or more hosted credits, you must take 1 tag or trash this resource.

Friends hide your fears.
Anarch • Izzy Pruett • Downfall 9
Trickster Taka
Identity: Cyborg • Link: 1 • Deck: 45 • Influence: 15

The first job resource, connection resource, or piece of hardware you install each turn costs 1credit less to install.

"You're not listening."
Criminal • Luminita Pham • Downfall 10
Az McCaffrey: Mechanical Prodigy
Event: Run • Cost: 2 • Influence: 3

Run any server. When that run ends, if it was unsuccessful, you may run that server again, ignoring any additional costs to run. During the second run, when you encounter the last ice you encountered in the first run, bypass it.

"Everyone told me she was reliable in a pinch."
-Az McCaffrey
Criminal • Olie Boldador • Downfall 11
Always Have a Backup Plan
Event • Cost: 0 • Influence: 2

Look at the top 2 cards of your stack. You may add 1 of those cards to the bottom of your stack. Draw 2 cards.

Blue flames burn the hottest!
Criminal • Patrick Burk • Downfall 12
Blueberry!™ Diesel
Hardware • Install: 1 • Influence: 1

You cannot use this hardware during the Corp's turn.

trash: Jack out.

trash: Remove 1 tag.

Whenever a trace initiates during your turn, you may trash to reduce the base trace strength to 0.

BMI switches let runners surface without a true disconnect. Handy for a break... immediately.
Criminal • Krembler • Downfall 13
Flip Switch
Hardware • Install: 1 • Influence: 2

Remove this hardware from the game: Prevent a Corp card ability from ending the run. Use this ability only if you made a successful run on HQ this turn.

Want to win a coinflip? Use a coin with two heads.
Criminal • Elizaveta Sokolova • Downfall 14
Lucky Charm
Hardware: Console • Install: 2 • Influence: 4

+1memory unit.

The first time each turn you install a piece of hardware, draw 1 card.

Whenever a run begins, you may install a piece of hardware, paying 1credit more.

Limit 1 console per player.

v35: Springs to the mount ejectors (new feature)
v36: Reduced power to springs (x5)
Criminal • Olie Boldador • Downfall 15
Masterwork (v37)
Program: Icebreaker - Killer • Install: 3 • Memory: 1 • Strength: 1 • Influence: 4

1credit: Break sentry subroutine.

1credit: +1 strength.

The first time each turn that you break all subroutines on a piece of ice you are encountering using only this program, gain 2credit.

"Do the job. Get paid. Leave feelings at the door." -"Baklan" Bochkin
Criminal • Iain Fairclough • Downfall 16
Bukhgalter
Resource: Connection • Install: 2 • Influence: 3

The first time each run you encounter a piece of ice, place 1 power counter on this resource.

trash: Derez the ice you are encountering if its strength is equal to or less than the number of hosted power counters. Take 1 tag.

"Psh, let them gossip. The cat knows whose meat it has eaten." -"Baklan" Bochkin
Criminal • Janet Bruesselbach • Downfall 17
"Baklan" Bochkin
Resource: Connection - Ritzy • Install: 4 • Influence: 5

When the turn during which you installed this resource ends, draw 4 cards.

Immediately before you draw for the first time each turn, look at the top X cards of your stack. Add 1 of those cards to the bottom of your stack. X is equal to the number of cards you will draw plus 1.

"...but I am without compare."
Criminal • Wyn Lacabra • Downfall 18
The Class Act
Identity: Natural • Link: 1 • Deck: 45 • Influence: 15

When your turn ends, if you have the same number of cards in your grip as the Corp has in HQ, you may draw 1 card.

Shaper • Luminita Pham • Downfall 19
Lat: Ethical Freelancer
Event: Priority • Cost: 0 • Influence: 4

Play only as your first click.

Whenever you install a card with a printed install cost of 1 or greater this turn, draw 1 card or gain 1credit.

Do you know how many food deliveries I've missed this week?
Shaper • Olie Boldador • Downfall 20
In the Groove