When you rez this ice during a run against this server, you may trash 1 card from HQ to do 2 net damage.
[subroutine] Do 1 net damage.
When you score this agenda, the Runner loses 7[credit].
The first time each turn you install a virus program, sabotage 1. (The Corp trashes 1 card of their choice from HQ or the top of R&D.)
As an additional cost to score this agenda, trash 1 of your other installed cards.
When you score this agenda, do 2 meat damage.
As an additional cost to play this operation, remove 1 tag.
Add this operation to your score area as an agenda worth 1 agenda point.
When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
Whenever you encounter a piece of ice during a run on your mark, you may trash this resource to bypass that ice.
While this ice is protecting Archives, it gets +3 strength.
[subroutine] Do 3 net damage.
When you install this program, suffer 1 core damage.
This program gets +1 strength for each core damage you have taken this game.
Interface → 1[credit]: Break any number of barrier subroutines.
After you resolve this operation, your action phase ends.
Place 4 advancement counters on 1 installed card. You may score that card, if able.
Remove this operation from the game.
When your turn begins, gain 1[credit]. Then, if you have 4[credit] or less, do 1 net damage.
X is equal to the number of cards in the Runner's grip.
The first time each turn a run on R&D begins, you may charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
Gain 4[credit]. You may run your mark.
The rez cost of each piece of code gate ice is increased by 1[credit].
Interface → 1[credit]: Break 1 code gate subroutine.
1[credit]: +1 strength.
2[recurring credit] (When you install this card and before your turn begins, refill to 2 hosted credits.)
You can spend hosted credits during runs on central servers.
Run HQ. If successful, instead of breaching HQ, sabotage 4. (The Corp trashes 4 cards of their choice from HQ and/or the top of R&D.)
You can advance this asset.
When the Runner accesses this asset while it is installed, give them 1 tag plus 1 tag for each hosted advancement counter.
Whenever an agenda is scored or stolen, you may charge 1 of your installed cards. (Add 1 power counter to a card that already has one.)
Play only if you made a successful run on HQ, R&D, and Archives this turn.
The Corp must set aside the top 8 cards of R&D faceup. Access 1 of those cards. You may spend [click] to access another 1 of those cards. Then, the Corp shuffles the set-aside cards into R&D.
You can advance this asset.
2 hosted advancement counters: Give the Runner 1 tag. Use this ability only during your turn.