Limit 1 remote server.
As an additional cost to run HQ, the Runner must pay 1[credit].
[click]: Flip this identity.
Flip side:
Limit 1 remote server.
As an additional cost to run a remote server, the Runner must pay 6[credit].
When the Runner makes a successful run on HQ, flip this identity.
When the Runner encounters this ice, choose a card type. For the remainder of the encounter, whenever you reveal the grip with a subroutine on this ice, you may trash 1 revealed card of the chosen type.
[subroutine] Reveal the grip.
[subroutine] Reveal the grip.
Interface → 0[credit]: Break 1 code gate subroutine. Use this ability only if this program was installed this turn.
Interface → 2[credit]: Break up to 2 code gate subroutines.
1[credit]: +1 strength.
Forfeit this agenda: If the Runner has 2 or more [click] remaining, they lose [click][click].
When you score this agenda, place 5 agenda counters on it.
Hosted agenda counter: Reveal the top card of R&D. Draw 2 cards. Add 1 card from HQ to the top of R&D. Use this ability only once per turn.
[trash]: Set aside the top 6 cards of your stack faceup. You may install 1 program or virtual resource from among those cards, paying 2[credit] less. Shuffle 3 of the remaining cards into your stack, then remove the rest from the game.
Whenever a Corp card ability causes the Runner to spend or lose at least 1[credit] during a run, gain 1[credit].
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade, you may trash it to choose a rezzed piece of ice protecting this server. The Runner encounters that ice.
Whenever the Runner breaks a printed subroutine on this ice, they lose 1[credit].
[subroutine] End the run unless the Runner pays 3[credit].
[subroutine] End the run unless the Runner pays 3[credit].
Choose up to 5 cards with different names in your heap. Shuffle those cards into your stack.
Remove this event from the game.
When your turn ends, if you accessed a card this turn, gain 2[credit] and flip this identity.
Flip side:
When your turn begins, draw 1 card and lose 1[credit].
When your turn ends, if you did not access any cards this turn, flip this identity.
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
When you play this operation, choose a server.
Whenever the Runner makes a successful run on the chosen server, play a Psi Game. (Players secretly bid 0–2[credit]. Then each player reveals and spends their bid.) If the bids differ, end the run.
As an additional cost to play this operation, spend [click][click].
Trash any number of cards from HQ. Turn all cards in Archives facedown. You may install 1 card from Archives in the root of a remote server and place 2 advancement counters on it.
Remove this operation from the game.
+2[memory unit]
The first time each turn you install a companion card or spend credits from an installed companion card, gain 1[credit].
Limit 1 console per player.
When the Runner encounters this ice, play a Psi Game. (Players secretly bid 0–2[credit]. Then each player reveals and spends their bid.) If the bids differ, you may choose another rezzed piece of ice. The Runner encounters that ice. (When that encounter ends, if the run has not ended, finish encountering this ice.)
Remote server only.
When your turn begins, place 1 advancement counter on a card in the root of this server.
Limit 1 region per server.
Interface → 2[credit]: Break up to 2 barrier subroutines.
2[credit]: +2 strength.
The first time each turn this program fully breaks a piece of ice, gain 1[credit].
1[recurring credit]
You can spend hosted credits to use hardware and programs.
When you score this agenda, if there is another copy of Megaprix Qualifier in either playerʼs score area, place 1 agenda counter on this agenda.
While this agenda has a hosted agenda counter, it is worth 1 more agenda point.