When you score this agenda, place 5 agenda counters on it.
Hosted agenda counter: Reveal the top card of R&D. Draw 2 cards. Add 1 card from HQ to the top of R&D. Use this ability only once per turn.
[interrupt] → Whenever you would do 1 or more net damage, you may prevent 1 net damage. If you do, place 1 power counter on this asset and gain 3[credit].
[click][click], [trash]: Do 1 net damage for each hosted power counter.
When the Runner encounters this ice, choose a card type. For the remainder of the encounter, whenever you reveal the grip with a subroutine on this ice, you may trash 1 revealed card of the chosen type.
[subroutine] Reveal the grip.
[subroutine] Reveal the grip.
When the Runner encounters this ice, play a Psi Game. (Players secretly bid 0–2[credit]. Then each player reveals and spends their bid.) If the bids differ, you may choose another rezzed piece of ice. The Runner encounters that ice. (When that encounter ends, if the run has not ended, finish encountering this ice.)
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
When you play this operation, choose a server.
Whenever the Runner makes a successful run on the chosen server, play a Psi Game. (Players secretly bid 0–2[credit]. Then each player reveals and spends their bid.) If the bids differ, end the run.
As an additional cost to play this operation, spend [click][click].
Trash any number of cards from HQ. Turn all cards in Archives facedown. You may install 1 card from Archives in the root of a remote server and place 2 advancement counters on it.
Remove this operation from the game.
Remote server only.
When your turn begins, place 1 advancement counter on a card in the root of this server.
Limit 1 region per server.
Whenever a Corp card ability causes the Runner to spend or lose at least 1[credit] during a run, gain 1[credit].
As an additional cost to steal this agenda, the Runner must pay 5[credit].
When you score this agenda, gain 5[credit].
Whenever the Runner breaks a printed subroutine on this ice, they lose 1[credit].
[subroutine] End the run unless the Runner pays 3[credit].
[subroutine] End the run unless the Runner pays 3[credit].
Play only if the Runner did not make a successful run on HQ during their last turn.
Search R&D for 1 agenda and reveal it. (Shuffle R&D after searching it.) Add that agenda to HQ. You may install 1 card from HQ in the root of a remote server.
You cannot score agendas for the remainder of the turn.
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
Whenever a run begins, give the Runner 1 tag unless they pay 4[credit].
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade, you may trash it to choose a rezzed piece of ice protecting this server. The Runner encounters that ice.
Limit 1 remote server.
As an additional cost to run HQ, the Runner must pay 1[credit].
[click]: Flip this identity.
Flip side:
Limit 1 remote server.
As an additional cost to run a remote server, the Runner must pay 6[credit].
When the Runner makes a successful run on HQ, flip this identity.
When you score this agenda, place 2 agenda counters on it.
Hosted agenda counter: This run cannot be declared successful. (This effect does not cause the run to become unsuccessful.) Use this ability only once per turn and only during a run.
When your turn begins, if you have any other rezzed assets, resolve 1 of the following; otherwise, resolve up to 3 in any order:
You can advance this ice.
While there are 3 or more hosted advancement counters, this ice gets +3 strength and the Runner cannot break more than 1 of its printed subroutines during each encounter.
[subroutine] Gain 1[credit]. Place 1 advancement counter on an installed card.
[subroutine] End the run.
You can advance this ice. It gets +1 strength for each hosted advancement counter.
[subroutine] Give the Runner 1 tag. If there are 3 or more hosted advancement counters, instead give the Runner 2 tags.
[subroutine] Trash 1 installed program. If there are 3 or more hosted advancement counters, instead trash 1 installed program and 1 installed resource.
[subroutine] Trace[4]. If successful, trash 1 installed program.
[subroutine] Trace[3]. If successful, trash 1 installed piece of hardware.
While this ice is protecting HQ, it gains “[subroutine] Trace[3]. If successful, end the run.” after its other subroutines.