This is the priority to trash asset of Haas-Bioroid (HB). Any asset spam deck will enjoy a great boost with Wage Workers. At 2 influences, it will be splashed in every factions.
This asset is much more powerful and abusable than its previous iteration, because you can trigger it multiple time in a single turn. Allowing the corp, especially those in the HB faction to use click compression cards like Red Level Clearance, Biotic Labor, Subliminal Messaging, Greasing the Palm, Fast Break to get a extra click, and then doing the same thing again to get another free click.
With Wage Workers on the board, a 4-2 agenda can be scored in one turn. With support from Seamless Launch (or Audacity, or Trick of Light), you can score a 5-3 agenda in one turn. Making any unadvanced card on the board a potential score for the corp. This gives more decision points for the runner, which is good for the game.
But it get better, with this you can score from hand a 4-2 agenda, with the support of Biotic Labor or Bass CH1R180G4 or Moon Pool.
At 4 to trash, it is a big cost to the runner, as this will compete with other assets that need to be trashed, like Federal Fundraising, Bass CH1R180G4 and other powerful assets or upgrades.
If you want to see how this can be really abused, check this deck. Here how it goes, assuming a board state that has Wage Workers and an three Spin Doctor on the board, all of them protected by ices :
- Corp started their turn with 12 and 4 cards in HQ.
- Corp uses Rashida Jaheem to gain 3 and draw 3 cards.
- Corp spends and pays 1 to play Fully Operational, 5 gain/draw decisions to draw 10 cards. (2 left)
- Corp spends and pays 1 to play Fully Operational, 5 gain/draw decisions to draw 10 cards. (1 left)
- Corp spend 2 to use Your Digital Life to gain 25 (0 left)
- Corp uses Wage Workers to gain . (+1 CLICK, 1 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 2 left)
- Corp use Spin Doctor to shuffle 2 Biotic Labor into R&D.
- Corp pay 0 to use Spin Doctor to draw 2 cards.
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 3 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 4 left)
- Corp uses Wage Workers to gain . (+1 CLICK, 5 left)
- Corp spends and pays 1 to play Simulation Reset, to trash 5 cards from HQ, then shuffle Your Digital Life, Biotic Labor, Biotic Labor, Biotic Labor, Fully Operational into R&D and 5 cards. (4 left)
- Corp spend 2 to use Your Digital Life to gain 20. (3 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 4 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 5 left)
- Corp uses Wage Workers to gain . (+1 CLICK, 6 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 6 left)
- Corp use Spin Doctor to shuffle Biotic Labor, Biotic Labor into R&D.
- Corp spends and pays 1 to play Fully Operational, 4 gain/draw decisions to draw 10 cards. (5 left), to draw 2 cards and gain 6.
- Corp spend 0 to rez Spin Doctor to draw 2 cards.
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 6 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 7 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 8 left)
- Corp uses Wage Workers to gain . (+1 CLICK, 9 left)
- Corp uses Simulation Reset to trash 5 cards from HQ, shuffle Biotic Labor, Biotic Labor, Biotic Labor, Your Digital Life and 1 unseen card into R&D, then draw 5 cards. (8 left)
- Corp spends and pays 2 to play Your Digital Life to gain 16. (7 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 8 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 9 left)
- Corp uses Wage Workers to gain . (+1 CLICK, 10 left)
- Corp spends and pays 4 to play Biotic Labor. (+1 CLICK, 11 left)
- Corp install SanSan City Grid in a server 7 and pay 6 to rez it. (10 left)
- Corp install Project Vitruvius in the server 7. (9 left)
- Corp advance Project Vitruvius. (8 left)
- Corp advance Project Vitruvius and score it for 2 points. (7 left)
- Corp install Project Vitruvius in the server 7. (6 left)
- Corp uses Wage Workers to gain . (+1 CLICK, 7 left)
- Corp advance Project Vitruvius. (6 left)
- Corp advance Project Vitruvius and score it for 2 points. (5 left)
- Corp install Ikawah Project in the server 7. (4 left)
- Corp uses Big Deal to 4 advancement counters on Ikawah Project and scores it for 3 points. (the Corp could have used the remaining clicks instead, but that was for style).
- Corp wins the game.
All of this made the corp able to get a 20 turn! Wage Workers triggered 6 times! From 0 to 7 points in one turn.
The art is nice, it is in line with the quote, name of the card and effect of the card, giving a synergistic vibe that perfectly capture this card. Excellent work!
So what you are saying is 3x Biotic labor = 7 clicks - install Project Beal, 6 clicks left - advance 3 times, 4 clicks left, advance 4 times - score 4 points for 19 credits. Easy
— Sz4r1ej