Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fourth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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[Startup] Punitive Archers Mk2 (Feedback welcome!) | 0 | 0 | 0 |
Include in your page (help) |
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I've been playing Netrunner for about 2 months now and this is my first second serious crack at building a deck. Here is the first list and its writeup. I changed so much from the last list that I decided to just make a new post, but to recap, the core idea is that with 6 strength and 4 relevant subroutines, Archer has an extremely favorable match-up against both Boomerang and Bukhgalter, two of the best -- and most ubiquitous -- breakers in the Startup format.
Shoutouts to Andrej (MetropoleGrid on Twitch and YouTube), Diogene, my Netrunner degen friends in meatspace, and all the people who left comments on the previous list for the feedback!
The core is largely unchanged:
Cut from the previous list:
New cards:
Alright, that's my lengthy writeup of the second version of this deck. The next iteration should hopefully be small enough that I can just put a changelog at the top of this post. (lol changing published decklists is not a feature on nrdb, rip)
As always, feel free to provide feedback, and thanks to everyone that helps me learn this game!
12 comments |
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11 Jun 2021
fourthdiagonal
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11 Jun 2021
dessert cactus
ggs! |
14 Jun 2021
GameOfDroids
If you are playing multiple Punitive, -6 for the runner is better than +6 for the Corp. :) |
15 Jun 2021
Diogene
It will be fun to test. Thank you for sharing your deck and writing up the iterations that you went through. Cheers! |
15 Jun 2021
Claim
I got bullied by that deck twice ! It is also extra effective because dessert cactus's chat-game is so good you wont be able to focus. Fun times and deck seems really good from an humble rookie standpoint. |
15 Jun 2021
dessert cactus
I also tested Trebuchet in a previous version and it gets Boomeranged a lot. Never bothered with Winchester since it's basically the same problem. I think if I was to play an NBN ambush with that kind of suite I'd go for Ganked! over anything else. Cayambe Grid on HQ is probably better than Crisium Grid, yeah. Just remember that it and La Costa are both region upgrades. Cyberdex is obviously good but doesn't it make Punitive worse? |
15 Jun 2021
Diogene
I wanted to explore Cyberdex because I felt that the deck needed money and because it was a way to counter viruses heavy deck. But you are correct in your assessment that it would weaken a lot Punitive Counterstrike. But considering that you need a lot of creds to rez the ice, it might be a consideration. I'll test it and tell you about it. It might be that instead of three wincon, I'll go down to two (Clearinghouse and scoring, taking out Punitive Counterstrike). Fun tests to do! I think, for your deck, that Cayambe Grid could be a good addition to make it super taxing. I envision a 4 ices deep HQ with Cayambe Grid. Forcing the runner to run the remote and paying 6 from the ID effect. Discussion about deck design is so interesting to me. Thanks again for the feedback. I look forward to seeing your deck become decklist of the week. |
16 Jun 2021
Diogene
It was tested successfully. I kept the 3 win con and it survived an encouter with Tāo Salonga: Telepresence Magician and Sneakdoor Beta. Minimal changes all in all (your deck IS amazing to start with). I added Cayambe Grid and Engram Flush, which are only available in the startup format. Switched Hortum for Ice Wall, because it is cheaper and can still be manually advanced. The main ice to stop the runner are Archer (name of the deck) and Pharos, both of which you gain to rez with Send a Message. It is worth to activate Cayambe Grid once you have 2 ice with advancement on RD or HQ. Otherwise, it still cost 3 to trash it, slowing down the runner. Of note, I tried first the deck without any changes. And it work very well! Very good pressure and bait. My proposal makes the deck a bit more of a glacier and more taxing also, but it bait a bit less and so, pressure a bit less. Thanks for the conversation in this comments section, I hope you become decklist of the week. Cheers! |
19 Mar 2022
Solidbuck
Have you considered replacing the Hostile Takeovers with Standoff instead? If the HT's are only meant for Archer cannon fodder, then might as well lose the Bad Publicity, while gaining the potential to earn an easy 5 credits and draw 1. |
22 Aug 2024
rubystraight
Thank you for sharing this amazing content. I love the subject matter and the writing style you use. Players of the captivating, action-packed 3D running game slope game control a ball as it slides down a steep, never-ending hill. |
I think you should drop the punitives and clearinghouses oh and all the ice too and just add agendas ;)
In all seriousness, this was a lot of fun to play against! And by fun, I mean oh-god-why-do-you-have-three-punitives-and-a-loaded-clearinghouse. I feel sorry for the poor runners who have to face this....