Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck is not for the faint of heart. Ken is a spiky-haired blue guy, so obviously he's gotta go fast.
So here's what you're going to do:
It's incredibly fun, but it's not the easiest deck in the world to pilot. With Same Old Thing being your only recursion, everything in your deck is fragile and temporary. There's no Clone Chips or Levy AR Lab Access to handicap your bad plays - go fast, don't make mistakes.
Draw up, credit up, and look to land some Account Siphons by getting whatever breakers you need. Use The Maker's Eye and Legworks opportunistically to get as many easy points early as you can without breaking your bank. Forged Activation Orders are ideally there for expensive remote ice that you'll never be checking, but they can scope out a central if you're desperate.
As the game goes on, your hand will start to clog with run events that you can't really play, especially Feint and Inside Job. When you finally draw Apocalypse, use those events on your central runs to make them cheap and successful, and then wipe their board. Best done with an agenda currently cooking up in a remote. Know when to start running tags, and know when to make big plays.
FAQ
10 comments |
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30 Oct 2015
greyfield
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30 Oct 2015
Chuftbot
Apokenlypse is a really cute gimmick. The hard part is actually closing the game out once you blow everything up because you can't really rig back up here. The moment an ETR ice hits R&D again you're going to have a bad time. I feel like that's why you need Levy, Clone Chip, extra breakers, etc. |
30 Oct 2015
Bigguyforyou518
It does seem a shame to run Feint without Emergency Shutdown, but I tested and found the latter awkwardly clogging my hand and tempting me to invest time and money derezzing ice that I was about to trash in a few turns.
In addition to costing precious influence, recursion in general doesn't get along very well with Apocalypse outside of Apex: Invasive Predator, because my rig is turned facedown rather than trashed, and without an Aesop's Pawnshop or Chop Bot 3000 I literally cannot get those cards into my heap. Ultimately though, because this deck has no rig to set up at all, you tend to have a very lucrative early game. I'd say 75% of the time that I play the Apocalypse, I'm at 4-6 points, and braced to win by touching an agenda anywhere. With most of their ice in the trash, and me with Inside Jobs, Same Old Things, and potentially more breakers, as well as leftover multiaccess, I've usually got a very fair shot at winning after the board gets wiped. Fast-advance, obviously, is the biggest issue there. |
30 Oct 2015
GrantZilla1979
I was going to ask him about Comet or Doppelgänger, but... Where'd he go? He was JUST here a second ago. |
30 Oct 2015
Bigguyforyou518
Comet is just too expensive in every way, but Doppelgänger is slightly more palatable (the is useless here), and would allow the Same Old Thing recovery for Apocalypse that |
30 Oct 2015
GrantZilla1979
Yeah, I'm still living the dream of a viable only central breaker deck with Notoriety / Quest Completed / now with Apocalypse deck that works outside of Silhouette. |
31 Oct 2015
Bigguyforyou518
Winning the game without any breakers post-Apocalypse is very often possible, but it's not like I don't still have cards left to play. Extra breakers and Special Orders are nearly always hanging out in my hand when the nuke finally hits. |
31 Oct 2015
fiveplus5is55
Hows the ruling with Rolodex and muertos gang member when playing Apocalypse? |
31 Oct 2015
Bigguyforyou518
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Cool deck. Only wish there was a way to give yourself a way to stretch out an Apocalypse (e.g. if it gets hit by stray damage and you have to SOT it, or if you need to Shutdown an Architect first). Weirdly, this may actually be a deck that could use a copy or two of Early Bird.