Probably the last echoes of trace decks (RIP Rutherford Grid).
For a more fun and interactive experience (though subjectively weaker), see the other version with remote.
(It's a deck I've been brewing across a few rotations. Want to send a message that there are still new ideas with old cards!)
The whole deck revolves around Thimblerig and Eavesdrop. By hosting Eavesdrop on Thimblerig and swapping Thimblerig with the inner ICE after they pass, each time the runner encounters Thimblerig again they must also resolve Eavesdrop's trace. This creates a massive credit cost (3c if linkless + 1c to break Thimblerig) regardless of the ICEbreakers for just 3 credit from the Corp. Oh, and matching traces counts as spending credits for GameNET: Where Dreams are Real, so in total it's a 5c swing per encounter.
Deck building (core):
About NBN fast advance:
As we want to stack ICE as tall as possible, protecting 3 servers (HQ, R&D and Remote) means 33% shorter scaffold than protecting just 2. The ideal is radical: no remotes, only score from hand. However, NBN FA is very reliant on a remote server using SanSan City Grid and/or Arella Salvatore since the Downfall of Astro train (which was replaced by Remastered Edition and as a 4/2 is tricky to kickstart FA). Therefore we must find more funky angles.
Deck building (fast-advance):
Standard Procedure and Focus Group goes hand in hand: the former gives you intel and credits while the latter uses them for fast advance. Guess 2 cards right and it's 1c cheaper than Biotic Labor while being in-faction. See 3-of-a-kind and we can immediately commit to score a 3/2 in the same turn. This is all we ask for since it's nigh impossible to FA a Bellona... or is it?
For the ICE suite, everything serves to be scaffolds - sturdy and cheap:
Before finding the Thimbledrop combo, use cheap ICE to maintain tempo.
Slightly paradoxical, but look for Jinja City Grid and protect it with ICE, despite its high trash cost. This is a very binary deck with or without Jinja. Think of it as [3 clicks and 1+2+3 credits] leading to a 4-tall server. Also concealing information about the first protecting ICE is a plus.
Aside from Thimblerig, F2P is also a good Eavesdrop target.
Don't fire Focus Group blind, always survey with Standard Procedure first. Unlike Biotic Labor, you must first lay down the agenda to have advancement target and if you miss, it's free points for the runner unless you trample it with a Spin Doctor. It takes skill to gauge what's in the runner's grip, and alas, it's rare interaction with the runner for this despicable deck, so don't mess it up.
Against Anarchs it's prudent to assume Hippo is just round the corner - don't be too greedy and place Thimbledrop one behind the outermost.
It's a shame that NSG has decided to phase out Traces, and NBN has moved more towards tags in terms of tempo and punishment. The first Corp decks I built revolved around Surveillance Sweep deck in New Angeles Sol: Your News and I still have fond memories about it.
This deck doesn't play very fun Netrunner for the runner, as it turns a game about bluffing and hidden information into a boring game of math and optimization: Jinja reveals all ICE info, and that is all the info on the board when we build no remotes. The deck wins solely through incredulous rez-break ratios and cycling through the deck for the FA tools. But still, it's a potent showcase of the trace mechanics and Condition operations. I hope the new Expendables do something similar, it's trojan themed expansion after all.
Other spicy techs experimented (see also the version with remotes):
13 Nov 2023 peterparkerrbu
13 Nov 2023 peterparkerrbu
13 Nov 2023 xiaat
13 Nov 2023 james123lui
16 Nov 2023 Zoehope