Exceptionally powerful. This is arguably an improvement on Caprice Nisei, a legendarily effective card. Anoetic Void locks down a server with trivial support. Virtually any 2 ice, or any ice + Manegarm is mostly unrunnable unless the runner is so far ahead they can spend 8+ credits and a click to cause the corp to lose 2 credits and 2 cards of his choice. Board states this hard to interact with shouldn't be this cheap to set up.
- This should not have been able to fire more than once a turn
- The corp discarding 2 cards of his choice is usually not forward progress for the runner*. If the corp had to do something like trash an ice in the server to trigger Anoetic Void, at least the runner is weakening the server for a later run so it feels like you're getting somewhere.
- This card should fire BEFORE Manegarm. Manegarm is already very efficient if it fires once. Anoetic Void takes a borderline too-efficient card and makes it very hard to interact with.
- Instead of ending the run, maybe moving the runner to the first ice in this server? (This saves the runner a click if they'd like to try the server again and gives the runner a chance to keep a key run alive).
*Previously, hard "end the run" effects have been mostly limited to a top-tier agenda and a top-tier trashable ice, both of which can only be used once. In comparison to that, spending 2 and trashing 2 HQ cards for a repeatable ability is MUCH lighter in cost. (The cost is somewhat higher than with Caprice Nisei, but Nisei only delivers a 2/3 chance of ending the run).