Aggressive Secretary is a form of rig shooting. Here is a small trick : put it on the board with a single advance, because runner are less afraid of single advance than double advance (especially if it is on the board without protection).

Aggresive Secretary pair well with Blacklist (program cannot be brought back) and Ark Lockdown (program are taken out of the game). If you like, you can also pair it with Hangeki, to pressure the runner into taken the trap, else they take a negative point agenda.

Simulchip (the descendant of Clone Chip) will protect the runner from Aggressive Secretary. Heap breakers will not care too much about it.

Where Project Junebug and Cerebral Overwriter aim to damage the runner and set them up for kill, Aggressive Secretary aim to disrupt the runner. Either it will cost credits (to reinstall program) and tempo (finding that program) or making runs more difficult (not having the breaker mean taking the penalties of the subs). In this, it can be compared to Neurostasis.

Of note, you can use Back Channel to get 3 creds per advancement token on Aggressive Secretary. So, if the runner does not run it, you can make a nice amount of creds. But it is inefficient (just slightly better than clicking for credits).

Every faction have disruption traps. Jinteki has Neurostasis, Weyland as False Flag and NBN as Ghost Branch. Aggressive Secretary is the weakess of all of them, since it is specialized. Early, when there is no program on the board, it does nothing. This is why there is not much reason to include this trap in deck from other factions.

Even for the rig shooter archetype, which aim to lock the runner from running by trashing their breakers (or at least, disrupt the runner), you will be better off using cards like Keegan Lane, Trojan Horse or Marcus Batty.

The art is nice and evocative, even if I would have prefered a Bioroid themed secretary. Suggested quote : "I'll be confiscating that, thank you".


Kasi String is a really bizarre card. You have to make a successful run on a remote server and access cards without stealing an agenda. This is something that just won't happen four times over an entire game against most corporation decks, let alone happening four times over four different turns fast enough to "score" Kasi String should you draw it late in a game. But access to points in the runner card pool is pretty rare and always conditional, and in the right matchup Kasi String does compare favorably to Notoriety.

The matchup where you will regularly access remote servers without stealing agendas is against asset spam. Decks for IDs like Controlling the Message and at least some Asa Group and Replicating Perfection decks will leverage their identities to protect lots of assets that generate a strong drip economy, or else force you to burn your precious credits trashing all their stuff. Against these decks, Kasi String provides a good reward for running on all those agenda-less servers in the form of additional points. I think it is pretty pheasable to slot 2x Kasi String (or maybe 1x if you can dig for it with Gachapon) and expect to score that additional point in these matchups, accepting that your tech card will be dead against more conventional Corporations.

Just like Notoriety, Kasi String might let you close out a close game where you've run aggressively and stolen early agendas before the corp can fully establish their economy and safely score. This is certainly desirable against asset spam, as most runner decks are a bit faster and aggressive than they are, but that gap gets much closer when you're having to tread carefully around SEA Source or Hard-Hitting News. Given the existence of cards that can punish you so harshly for falling behind on credits, you are probably better off fighting asset spam on the same economic axis and playing a card that helps you trash their assets, such as Scrubber or Miss Bones, and this is definitely true if your runner deck also needs time to get its own drip economy going. You just can't run and trash an asset every single turn against these decks without heavy economic support - they're built to make that as difficult as possible - and so Kasi String ends up having to play second fiddle to cards like Scrubber. You could play both kinds of cards, and Scrubber definitely supports Kasi String well, but this is only viable against a meta with a lot of asset spam.

Still, I find myself appreciating the design of this card a lot. Netrunner has always had a back and forth between corp and runner with "silver bullet" cards that really challenge particular decks and shore up weak matchups, and Kasi String is a really interesting and novel card of this type. Maybe there's a home for it in the future, although hopefully not in a context with an excess of prison-style asset based decks.

This is the card that got me to continue playing Netrunner.

When I first started I would be too scared to run, patiently trying to get all my breakers out and all set up so I didn't get hit by nasty ICE. The corp would win while I was puttering about.

After learning that lesson I would face-check ICE early and often. Pressure the corp! Make things happen! The corp would win after I slammed head first into a Komainu, Janus 1.0, or something else spicy.

It felt demoralizing back as a beginner. Too slow and the corp wins, too hasty and the corp wins. This card helped bridge that gap for me and get me into playing seriously. It was that little boost or crutch that eventually I didn't need anymore. Now, I see it as a combo piece, something that increases consistency, or something that 'draws' a card from your deck.

My current favourite use is out of Kabonesa Wu: Netspace Thrillseeker - Use her ability to summon SMC, then use that SMC to install whatever you need. Effectively bypassing the remove from game problem of her ID ability for the simple cost of 2. A lot of people consider Rezeki a pretty good card; would you pay 2 more to guarantee it's installed turn 1? That's what Wu can do with Self-modifying Code.


I'm quite confused by the flavor of this card.

"Hey Los, congrats on wrecking that PAD Campaign! You still on for that smuggling job tonight?"

"Sorry Kati, I just learned NBN has the draft of another Project Beale at their HQ, going to spend the rest of the night breaking in a searching around for it."

"Huh, wouldn't it have been better to rummage their HQ before breaking their PAD Campaign?"

"Oh, I learned about the Project Beale while breaking their PAD Campaign."


"I have extremely good eyeballs."

"Enough to see things happening on other servers?"

"I have extremely good eyeballs."

"Wait, isn't running done by Brain-Machine Interface? So your meatspace eyeballs wouldn't enter into it at all?"

"I have extremely good eyeballs."

<p>Perhaps this enhancement allows them to see trails of data / code / whatever leading back to HQ when they run? It's... not that complicated. Now, I think it probably should have been on access to be more in line with my reasoning, because why would an empty server / Archives reveal info?</p> —

This card has got to be among the top for its intuive art. You look at it, and you know what this card is about. Very good. If it could have a quote, it could be "nooooooooooo!"

At one influence, it can be use in any deck that intend to use tag as a part of its strategy. This pairs well with SEA Source. After a successful trace with SEA Source, the runner will have one tag and the corp a lot less credits. Close Accounts will make the runner dirt poor, hopefully below the corp.

Close Accounts is an easy tag punishment card, because of it low influence. If the corp might have tag but not a strategy attached to it (using Argus ID, Snare!, Prisec), it might be worth it to slot in Close Accounts, in case the runner float their tag. It will be a cheap tag punishment.

However, the lack of creds must mean something. Usually, the corp would be using ices moderately taxing for the runner. If the ice are easy to break (Bioroids, for example) or cheap (Pop-up Window), then Close Accounts will be wasted. It is also not very good against runners who can self generate creds (Multithreader, Rezeki, Data Folding, Cyberfeeder) or who has a lot of creds on the board (Rogue Trading, nearly full Liberated Account or Armitage Codebusting). Since those condition are common, Closed Accounts is not a game winning strategy, but more a delaying tactic. As such, Closed Account might be the best tag punishment possible. Credit differential must be important to the corp (for kill strategies), or ices must be taxing.

Close Account must be considered against other tag punishment : Exchange of Information, All-Seeing I, High Profile Target, Market Force, BOOM!, to name the most common one.

The Glacier archetype is where Closed Accounts will shine the most. Passing 3+ ices on a server is always taxing, with any rig. Having all the credits taken will delay the runner a lot. This should give the corp enough time to put their winning conditions in place.

1 cred, 1 influence, result in 0 creds, simple, effective = good card.

<p>Closed Account into Game Over really means Game Over.</p> —