Theorycrafting: This may contribute to killer combo decks which aren't very fun to interact with. Neurospike is already kind of playable in Weyland, more than anywhere else. Before Azef, a Weyland Neurospike play usually required cards with at least 2+ tokens on them to work, most often a face-up City Works Project. This board gives the runner some ability to make a read and respond. Azef boards are harder to read. If their hand includes a Neurospike and a click-compression card like Seamless Launch, Weyland can spring 4 damage from a board state which doesn't look very threatening. The only thing this requires on the board is an unchecked install, and some Weyland IDs like Gagarin and SEA make it really hard to check every time, and Argus makes it hard to end every turn with 4+ cards. Being able to spring a Urban Renewal-like effect with little warning seems not very fun to play against. (Also, you still have to keep resources ready to deal with a traditional City Works Project/Dedication Ceremony turn and hopefully keep enough money to fight off a potential HHN).

I suspect this would have been more fun to play (and play against) in Jinteki than Weyland. Most players already keep their hands full against Jinteki (for Obokata and Snare and the like) so it should be less intrusive there. Also, Jinteki doesn't have any good 3/2s, whereas Weyland is so stacked on them that the only decks that play Azef non-blank will probably be weird combo decks.

It's a 3/2 for Weyland you can run three of. With Project Atlas and Above the Law that makes seven Weyland 3/2s in a deck. However, this card can't be scored without trashing a card. Gagarin Deep Space: Expanding the Horizon or other wide Weyland decks don't particularly care about that, but it makes it harder to rush out while maintaining your rush ice and you can't score it from hand with nothing installed. To counter this downside, there is an upside of doing 2 meat damage. If you can score this after an Urban Renewal fires you will kill the average 5 card runner, forcing runs. This synergizes well with Hard-Hitting News Gagarin Deep Space: Expanding the Horizon decks. Additionally, the meat damage could charge up Reconstruction Contract. Out of the current popular and strong Standard decks, an Urban Renewal HHN Gagarin seems like the best fit for this card.

Whilst this is not a powerful card (as explained by the other reviews) it does have an interesting synergy with Daily Business Show in which the revealed card may be bottomed immediately after the reveal. The corp could theoretically run 1xDBS & 3xPHP to gain 6 a turn, reveal only one card (three times!), then add that card to the bottom of the deck. Pretty neat, except for the fact that this requires the runner to leave 4 assets sitting around in remote servers...

This is a strange card. It's almost always played last-click, unless you quickly need extra cards to steal a Obokata or City Works Project. Getting 4 cards on last-click is likely to cause discards, in a faction which traditionally has not benefited much from overdraw as Anarchs. But Anarchs have better alternatives in-house (I've Had Worse and maybe Moshing). Anybody else thinking about importing this card could import Diesel or I've Had Worse just as easily.

Console interactions: 80% of players currently using a Shaper console are using Aniccam, which works badly with VRcation. Aniccam makes it even harder to play VRcation without discarding valuable cards, and also gives you enough card draw that VRcation usually won't be necessary. (3 Diesels plus 1 card each turn from Aniccam will go far, and whatever else you need, you have better alternatives than VRcation. Deuces Wild, Earthrise Hotel and Beth Kilrain-Chang are not bad).

I think the right person for VRcation is a Shaper with a desperate need for draw speed. If you're looking for gradual card draw, Aniccam/Diesel/Earthrise/Beth are more flexible and efficient. If you see yourself clicking 10+ times for cards, Verbal Plasticity or Professional Contacts might be reasonable. The right person for VRcation may be desperately drawing into key combo pieces and can't wait for 10 clicks. In that case, I'd feel okay including VRcation, likely in addition to Aniccam.

Bwob's review did a great job covering this card in Standard. In Eternal, Urtica usually produces more damage at less cost than Junebug. Junebug needs 3 counters to overtake Urtica, and it has a $1 trigger cost which is a serious liability with all of the Account Siphons and Diversions of Funds flying around the eternal format. Both work well with Mushin, but Junebug is more dependent on Mushin to be effective.

Urtica also opens up some plays where you install it without counters. If you're in a low-econ situation where you're installing a bunch of cards naked, Urtica ($0 for 2 net damage) is probably more cost-effective than Snare ($4 for 3 net damage and a usually-trivial tag) or Breached Dome ($0 for 1 meat damage and a card trashed from stack). This line of play is generally more tempo-positive in Eternal, the card support is better (Turtlebacks for extra money, Breached Dome to help keep it cheap, Chronos Project as a huge threat you'd love to have lurking on the board, Jackson Howard for faster card draw). Many runners in eternal have cards which incentivize multirun turns, like Desperado and Crowdfunding, so if you install 3 naked cards they may actually have a strong incentive to check all 3, and Urtica (and Breached Dome) is always less of a drain on your budget than Snare or Junebug.