Tatu-Bola is the most played ice in faction and the most played jinteki ice out of faction. It is probably the best ice of Jinteki.

This is allow wonderful things like getting rid of any Trojan, getting economy, and triggering A Teia: IP Recovery.

Only cost 2, end the run AND give you back more credits, yes please!

If you combine this with VovĂ´ Ozetti, you get the equivalent of Hedge Fund!

EVERY faction can make use of this ice, there are no drawbacks. Want to go fast while gear checking the runner, Tatu-Bola provides. Want to insure you can land Big Deal, Tatu-Bola provides. Want to increase the credit differential between the corp and the runner, Tatu-Bola provides.

It even works if the runner bypass the ice!

To top it off, the art is easily recognizable, the quote and name mesh perfectly with the ability of the ice. AMAZING!

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Is this ice worth installing, compared to other ices in faction, considering that K2CP Turbine and other breaker strength booster are quite common? Only for certain strategies, which will not matter soon enough.

Why? Because at 6 to rez, as demonstrated by ExperementalDataCore review, it grinds the runner credits, especially if the runner has to pass it more than once. However, 6 is expensive if the runner is using ice trashing tools like Arruaceiras Crew.

Considering that the ice either grinds cards from hand or credits, this ice fit with a deck that aims to use Punitive Counterstrike, allow it increase the probability of flatlining the runner.

Otherwise, it is still a good ice for glacier decks, making the runner pay dearly to get to the root of the server.

But it is not that great if it is a single ice protecting the server, as the runner can simply draw cards and pass the ice, as if the runner had Tsakhia "Bankhar" Gantulga installed.

At 3 influences, there is no reason to use this ice out of faction, since every faction has similarly costed ices that can grind the runner credits, with different effects (like M.I.C.).

The name and art of the card goes well, along with the effect of the card. Sadly, the wall of text did not allow the card to have a quote. I appreciate the use of white contour for the ant to increase the contrast. Good job.

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Ok, let me put it up front : I dislike this card. That does not mean it is bad or should not be played, but only that I am biased against this card.

It is the asset that is doing the ability to Jinteki: Replicating Perfection, which I really disliked to run against in the past.

This card is mainly used to create a prison corp deck, which aim to not the runner to interact with the corp. Done well, it is a powerful strategy.

The trick, to use this card well, is to have asset on the board that put pressure on the runner ressources if not interacted early with. Cards like MCA Austerity Policy can become a nightmare for the runner.

Which is why, at 2 influences, it is sometimes used out of faction, especially in NBN deck (to provoke Oppo Research) and HB deck (with click removing tools like Active Policing).

Otherwise, it is a card that aim to indirectly protect assets on the board, by forcing the runner to run a central before running the assets on the board. This is why it is somewhat good in asset spam decks, if you can make central taxing to run.

Even if I dislike the card, it is undeniably well made, with the name, quote and art coming together to laugh in the face of the runner, adding insult to injury with the ability of the card. Fantastic job!

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Efficiency in Jinteki. This ID reminds me of Saraswati Mnemonics: Endless Exploration, where you gain efficiency through the ID ability, a rare thing for Jinteki.

The ability of A Teia: IP Recovery is a strange combination of Jinja City Grid and Asa Group: Security Through Vigilance, using the Jinteki card pool.

Four main uses have been done with the ID ability.

  1. Build a very tall remote, since ice placement is free. Allowing you to become an hyper glacier. Here, you want a fair amount of upgrades (Adrian Seis, Mavirus, etc.) to put in the second remote to place an ice for free in the first remote.

  2. Benefit from out of turn card placement, coming from Daruma, Tucana, Bran 1.0, Tatu-Bola, Project Yagi-Uda, Ablative Barrier and Timely Public Release. Those cards will let you install ANY card in the other remote (even an agenda)! This will allow the corp to kinda fast advance a 3-2 agenda or even a 4-2 agenda if combine with Seamless Launch.

  3. Benefit from in turn card install to increase the efficiency of the deck, with cards like Arella Salvatore, The Powers That Be, Tucana, Bioroid Work Crew and Jinja City Grid.

  4. Place more threats on the board, to make to remotes that will be fairly robust and still have clicks to advance a card in both remote, or double advance one card. With all the traps in the Jinteki card pool, the runner might be weary of running anything.

This is probably the Jinteki ID that is the most fun to play, but challenging because of the possible interactions in and out of turn.

Art, name (which means "the web") and quote (which means "let fugitives beware") all go together beautifully. The ability of the ID however does not seem to fit with all of this, but maybe in a transversal kind of way it does? Still, very well made identity, great job!

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Please read Chezni review, it is very good. I'm adding a some info about combo in my review.

Greasing the Palm is mainly played in deck that aim to go faster and that can draw cards fairly quickly. It represents well Haas-Bioroid in its pool of cards that enhance efficiency.

Haas-Bioroid: Precision Design usually use it because it allow the corp to increase its efficiency by putting a card on the board and gaining some economy.

Asset spam decks (Thule Subsea: Safety Below and Sportsmetal: Go Big or Go Home) will also play it for the same reason. Because it combine really well with Tranquility Home Grid, allowing the corp to put a card on the board and gain 4.

Greasing the Palm combine also well with Red Level Clearance, Midnight-3 Arcology and Superconducting Hub, as it will help the corp deal with a lot of cards in hand.

In theory, it would combine with tags, usually in the form of Oppo Research, to fast advance a 3-2 or 3-1 agenda, but it is quite an expensive proposition in faction. For that reason, it could be played mainly by NBN corps, who can do a tag storm on the runner, forcing the runner to float tags. But with a cost of 3 influences, it is difficult to justify, since NBN has fast advance tools that are just as good. Conclusion : the second part of the card text is almost never used.

Art, quote and name of the card combine seamlessly for this elegant card. Beautiful.

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